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Please...Show your skills


Her0

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Possibility...an item's enchantability is permanent, but if you fortify your enchant skill...

the amount taken by a given effect might go down...can't experiment at the moment,

as I don't have my computer with me. Any thoughts, tests, or experiences?

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How do you rig the enchantments to go over the enchantment value for the item - and what's the best material for holding the most enchantment? I'm using Ebony longswords at the moment since they look pretty hot - but I'm willing to change if I can get better enchantments with other items.

If your not too picky about what type the weapon is then the best enchant for a weapon is 90, thats on the ebony staff. By my experience thats WAY too much enchant for a weapon, the enchantments you put on it wear out in like 2-4 hits, mind you they are CRAZY hits, I once made one with something like absorb health 100 for 3 seconds. Give or take a few. However in tribunal the ebony scimitar is introduced and that thing has 80 enchant, this is the BEST weapon there is in my opinion, good damage, great enchant, one handed, and it looks badass. However if you dont have any expansions the best weapons for normal damage and enchant are: daedric staff, daedric dia katana, daedric battlehammer, daedric battle axe. They all have 21 enchant I believe. With my original character I had absorb health 100 for 1 second on strike (on touch). Slap that effect of a daedric bh and you'll have a godkiller on your hands... AND USE GOLDEN SAINT SOUL GEMS... never skip useing anything but the best on your enchantments! And while we are on the subject of grand soul gems, just so it doesnt come up no you cannot buy grand soul gems unless you have the tribunal expansion. In the expansion however you can buy them in the craftsmans hall on the second level. That should cover everything... :bleh:

 

P.S. Yes Abramul uping your enchant does help to lower the space enchantments take, and haveing a higher skill in the school of magic your enchantment is in also lowers it. But no the limit cannot be exceded

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Okay I once wanted to over enchant stuff too or just plain take those uber unique items and give them a better look without mucking around with the construction editor so i got in touch with this guy that made a nifty tool.

 

It basically lets you change the enchantments on items to insane values. With this i made a 5000 constant shield enchantment (naturally that was only a test of its abilities i wasnt seriously going to use it)

 

I attached this little tool to my post and hopefully it'll help you guys who want to go over the enchantment values like i once did without going into the editor.

 

By the way on topic i made a nasty enchantment on a daedric dia katana something like absorb 54 health on strike. So its overkill on most guys but those high ordinators in tribunal WOW they can take quite a few good whacks of it before they go down hehehe.

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Kiren's earlier post deleted. Pointless. ;)

in my experience 50% of his posts are pointless.

 

anyway, i think CE summon creature/humanoid enchantments are cool. maybe you can get a whole suit of exquisit clothes enchanted with different monsters and walk around with a crew! cool!

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  • 4 weeks later...

i have an amulet enchanted with 50 damage on target in facty i go postal read this list of my enchanted items.

Photanekons rage

50 fire damage on target 12 feet

photanekons fire

20 damage on target 5 feet

ring of fireball

u all know what that does

ring of lightning bolt

u all know what that does too

ring of shockball

like ring of lightning bolt except with 25 feet range

sword of white woe

ebony broadsword

1 to 10 damage for 30 seconds

poison ring 9 to 10 damage on target

levitate ring

levitate 1 point for 30 seconds

life belt

heal 10 points

second barrier ring

u all know what that does

like i said i go postal

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