Jump to content

Script question!


oOBlazeOo

Recommended Posts

Aloha community!

Today I loaded the Inverse Knife Mod of ZeodoHoKill (http://www.fallout3nexus.com/downloads/file.php?id=2496) but I think it is a big pitty that the knife is still upside down when it is holstered.

So I was thinking of a script to fix this. This shouldn't be that complicated I guess. Just like:

If Weapon is holstered -> modell unique combat knife2 (the unique mesh must be cloned because the inversed knife mod changes every combat knife in the game )

and that should be it I guess. As far as I have no experience in scripting for Fallout it would be awesome if that could be realized, because it is such an awesome mod but a knife looking like a boner when it is holstered is not that nice,hope you get my point ;)

Link to comment
Share on other sites

  • 2 months later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...