oOBlazeOo Posted January 15, 2009 Share Posted January 15, 2009 Aloha community!Today I loaded the Inverse Knife Mod of ZeodoHoKill (http://www.fallout3nexus.com/downloads/file.php?id=2496) but I think it is a big pitty that the knife is still upside down when it is holstered.So I was thinking of a script to fix this. This shouldn't be that complicated I guess. Just like:If Weapon is holstered -> modell unique combat knife2 (the unique mesh must be cloned because the inversed knife mod changes every combat knife in the game ) and that should be it I guess. As far as I have no experience in scripting for Fallout it would be awesome if that could be realized, because it is such an awesome mod but a knife looking like a boner when it is holstered is not that nice,hope you get my point ;) Link to comment Share on other sites More sharing options...
KloHunt3r Posted March 31, 2009 Share Posted March 31, 2009 I also want to see a sheath-fix for the inverse knife mod. Another possible solution would be to create a new animation for it. One could even throw in a couple of inverted-grip knife strike animations while he's at it. :whistling: Link to comment Share on other sites More sharing options...
TGBlank Posted March 31, 2009 Share Posted March 31, 2009 Problem won't be solved with scripts.You need someone to edit the nif i believe. Link to comment Share on other sites More sharing options...
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