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Pauldrons and Greaves


Mopel

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Yeah, I know, but people always seem to crave some eye candy. The little biggots. You can do what you see fit. But we may need some screenshots in the future, once the mod is released of course. Especially because the mod is unique to the others because it will have differing pauldons and greaves along with the rest of the armor pieces. :thumbsup:

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Yeah, I know, but people always seem to crave some eye candy. The little biggots. You can do what you see fit. But we may need some screenshots in the future, once the mod is released of course. Especially because the mod is unique to the others because it will have differing pauldons and greaves along with the rest of the armor pieces. :thumbsup:

I don't suppose you have ENB mods? Everybody seems to use ENB for screenshots, although I never do.

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Well the SkyProc patcher is complete, so all that's left is to test and implement the sliders.

And cross my fingers that the textures and meshes are fine.

 

I might add a tutorial on how to let the player implement new enchantments and items by editing the base file.

Edited by GrimyBunyip
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So... sorry that I can't actually help. I thought I would have more time, but alas, I was wrong. Anyway, I saw Topvman's mod before and unless you guys tweak his meshes before, you won't be able to use them properly. I suppose you are all familiar with oblivion? That the upperbody and the lowerbody were separeted meshes? Well, he tried to make the same thing with skyrim. If you check it out with NifSkope you'll see that the greaves and the torso are separeted meshes too. I think he did that to prevent clipping, but that may cripple others armor mods since skyrim only uses a unique body mesh and not separeted ones. I'm pretty sure that's the reason why the invisible legs and torsos.

Now, instead of seperated body meshes like Topvman's mod, the way I see to make this mod of yours work and still be compatible with the others armor mods is to remove the greaves of the body mesh and leave the cuirass there with naked legs.check out this mod here:

http://skyrim.nexusmods.com/mods/31813

 

The cuirass is the main armor. if you use only the cuirass you char will be wearing nothing in the legs. the pants, pauldrons and the all that stuff are actually addons to the armor. Topvman's mod is salvageable. It can really help with this mod, but you'll need a modeller because the way it is now, it won't work.

 

Sorry If I made this sound a little complicated, but I don't really know how to explain this in other way. Maybe with some pictures... I can't make any promisses though.

 

EDIT: Oh. ENB will do nothing against to this mod. they only add lighting effects and eyecandy stuff. I'm not exactly sure why you asked that in my mod's page...
And I'll have you know Mopel that ENB is awesome and you know nothing! haha but seriously. There are many of them. You can't really say they break the immersion. Plus, you guys better use one to make the pictures. Presentation is important, I guess.

Edited by zemaria
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<p>So... sorry that I can't actually help. I thought I would have more time, but alas, I was wrong. Anyway, I saw Topvman's mod before and unless you guys tweak his meshes before, you won't be able to use them properly. I suppose you are all familiar with oblivion? That the upperbody and the lowerbody were separeted meshes? Well, he tried to make the same thing with skyrim. If you check it out with NifSkope you'll see that the greaves and the torso are separeted meshes too. I think he did that to prevent clipping, but that may cripple others armor mods since skyrim only uses a unique body mesh and not separeted ones. I'm pretty sure that's the reason why the invisible legs and torsos.</p>

<p> </p>

<p>Now, instead of seperated body meshes like Topvman's mod, the way I see to make this mod of yours work and still be compatible with the others armor mods is to remove the greaves of the body mesh and leave the cuirass there with naked legs.</p>

<p> </p>

<p>check out this mod here: <a href="http://skyrim.nexusmods.com/mods/31813">http://skyrim.nexusmods.com/mods/31813</a></p>

<p>the cuirass is the main armor. if you use only the cuirass you char will be wearing nothing in the legs. the pants, pauldrons and the all that stuff are actually addons to the armor.</p>

<p> </p>

<p>Topvman's mod is salvageable. It can really help with this mod, but you'll need a modeller because the way it is now, it won't work.</p>

<p> </p>

<p>Sorry If I made this sound a little complicated, but I don't really know how to explain this in other way. Maybe with some pictures... I can't make any promisses though.</p>

<p> </p>

<p>EDIT: Oh. ENB will do nothing against to this mod. they only add lighting effects and eyecandy stuff. I'm not exactly sure why you asked that in my mod's page... </p>

<p>And I'll have you know Mopel that ENB is awesome and you know nothing! haha but seriously. There are many of them. You can't really say they break the immersion. Plus, you guys better use one to make the pictures. Presentation is important, I guess.</p>

<p> </p>

<p> </p>

<p> </p>

Makes sense, thanks for the feedback.

Topvman left "wearable legs" as items as his solution it seems.

 

Hopefully someone can attach the leg meshes to the cuirasses at some point in the future.

I'm just the scripter with a long backlog of other mods to work on so I consider my job done here for now :P

 

But I think I get it, and I'll let any potential volunteers know.

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Is this.... the Tailor Maid of Skyrim? :O

 

I have been waiting for this moment all my life since November 11th, 2011

 

You guys should team up with Dragten (even though he's been MIA for like a year now) or at least get his permission to revamp his bandolier mod and just make a single huge accessory overhaul mod for Skyrim.

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Is this.... the Tailor Maid of Skyrim? :O

 

I have been waiting for this moment all my life since November 11th, 2011

 

You guys should team up with Dragten (even though he's been MIA for like a year now) or at least get his permission to revamp his bandolier mod and just make a single huge accessory overhaul mod for Skyrim.

 

Not a bad idea.

But I have obligations elsewhere for now.

But if anybody feels like getting permission from a huge bunch of accessory mods, I can handle the rest as usual.

 

The mod's out:

http://skyrim.nexusmods.com/mods/35185

 

But the meshes could still use some polish work.

See the description page for more details

If anybody can do that, just email the updated or new meshes to [email protected] and I'll handle the rest.

You'll be credited appropriately, both through the in game MCM menu as well as in the descriptions and anywhere else I can possibly think of.

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