CovertBandit Posted April 6, 2013 Share Posted April 6, 2013 I wasn't exactly sure how to word this but here is my problem: I have recently started a quest mod with my friend and we intend to put it on Nexus, but right from the get go we had a problem. We wish to have the quest activate it self the moment the player enters the game and have a note appear as a DLC from Bethesda would. I have checked the "Start game enabled" box in the G.E.C.K. and still have no luck. Any help is apreciated, thank you. Link to comment Share on other sites More sharing options...
pintocat Posted April 7, 2013 Share Posted April 7, 2013 Are you possibly using a savegame from before you checked the "start game enabled"? The quest might have never done its initial start. Your post is very short on details. What's the associated quest script? Link to comment Share on other sites More sharing options...
CovertBandit Posted April 7, 2013 Author Share Posted April 7, 2013 I probably am using an older save and I thought that making a new game would activate it. It didn't. I apoligize for the little detail, I am a bit new to this. I know the how script, link scripts, refs, and other things. I'm just not sure what scripts would help. I currently don't have a quest script, I have only just started and didn't think I needed one. I know I will need one, I am just not sure where to start.It's probably easy to see I'm scattered and a little disorganized but I'm doing my best ahaha. Thanks for the reply. Link to comment Share on other sites More sharing options...
CovertBandit Posted April 7, 2013 Author Share Posted April 7, 2013 I have fixed my problem! I simply added a quest script to the quest. Pretty easy I just needed to know where to start. Doing some research gave me the answers. Here is the script I used: scn REStartupshort shownbegin gamemodeif (player.getincell GSDocMitchellHouse ==0) if (shown ==0) showmessage REStartupMessage setstage REJiggleForJustice 10 set shown to 1 endifendifend Once you exit Doc Mitchells house or if you are not in his house it displayes a message and sets the stage for the quest. Link to comment Share on other sites More sharing options...
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