SgtMcFeeley Posted January 16, 2009 Share Posted January 16, 2009 OK, so this may be a stupid question, but I want to know when a specific cell is cleared of enemies. If I use individual NPCs I could attach scripts to them and count down as each one is killed, but I want to use Leveled Lists. This feels like the kind of thing that should be relatively easy (I'm pretty sure the shipping game does this a few times), but I can't figure it out from the available documentation. Any help? Link to comment Share on other sites More sharing options...
Skree000 Posted January 16, 2009 Share Posted January 16, 2009 I once saw a script for UT3 that monitored the presence of entities, in this case bots, in a level. It was setup so that once the count drops below a certain point a condition is met and youd receive a context message output to your screen. (ie. you have pushed back the enemy forces!) Im no programmer so i cant recall any details though but im sure its def. possible Link to comment Share on other sites More sharing options...
SgtMcFeeley Posted January 16, 2009 Author Share Posted January 16, 2009 Oh yeah, with UT3 this kind of thing is a bit easier. I can't find a way to make it happen in Fallout 3, though. :-( Link to comment Share on other sites More sharing options...
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