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Posted

@ Kara,

 

My answer to the problem you raise was to give an item the "Close Combat Specialist" perk (which I don't think will require any hex changes to the perk, but I haven't tested yet).

Posted

Here's an updated list of which perks do and don't work with SHIVs

 

Verified:

  • Double Tap
  • Flush (VERY handy for SHIVs)
  • Bullet Swarm (works as expected -- as usual only for regular shot, so Flush + Bullet Swarm don't synergize)
  • Sprinter
  • Lock N Load (new perk supplies +2 shots)
  • Close Combat Specialist (I had to use Flush to force my alien to move while next to the CCS SHIV, but it worked)
  • HEAT Ammo (previously verified)
  • Holo Targeting (both visual effects and bonus to hit work)
  • Extra Conditioning (I had it grant +3 HP to an Alloy SHIV --requires a hex edit to get working, to add SHIV armor to conditioning list)
  • Resilience (difficult to prove that it was working -- I granted sectoid plasma pistols 100% crit chance, then swapped two SHIVs to the alien team and two sectoids to the XCOM team. Had a 90% chance to crit the regular SHIV, but 0% displayed for the one with Resilience -- the previous turn a mind-merged sectoid failed to crit the Resilient SHIV).
  • Lightning Reflexes

Could possibly work, but not yet tested (some of these seem potentially unbalancing):

  • Run & Gun
  • Killer Instinct (only with Run & Gun)
  • Tactical Sense
  • Aggression
  • Close and Personal
  • Rapid Fire
  • Bring Em On
  • Rapid Reaction
  • Danger Zone (only when Suppression is unlocked)
  • Mayhem (only when Suppression is unlocked)
  • Squadsight (would need weapon range changes in DGC.ini)
  • Damn Good Ground
  • Executioner
  • Opportunist
  • In The Zone
  • Covering Fire
  • Sentinel

Questionable as to whether it will work due to class restrictions or animation issues

  • Headshot (likely requires sniper)
  • Battlescanner (animation issues)
  • Smoke Grenade (animation issues)
  • Smoke and Mirrors
  • Dense Smoke
  • Combat Drugs

 

Verified does not work:

  • Disabling Shot (seems to require Sniper in some way I haven't found)
  • Stealth Perk (the stealth ability is required on the armor)

Perks that are meaningless for SHIVs

  • Fire Rocket (SHIV doesn't have Rocket Launcher so it can't work)
  • Shredder Rocket
  • Rocketeer
  • Suppression (automatically granted via Foundry project)
  • Rifle Suppression
  • Will To Survive (can't take cover)
  • Gunslinger (can't equip pistols)
  • Low Profile (can't take cover)
  • Field Medic (can't equip Medikit)
  • Savior (can't equip Medikit)
  • Revive (can't equip Medikit)
  • Deep Pockets (perks are granted via items)
  • Snapshot (already can move and fire weapon)
Posted

This looks really good. I'm excited by how many great prospects you've got going for customizing XCOM's gameplay in the works. I'm happy to see the SHIV getting some love.

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