GrimyBunyip Posted April 9, 2013 Share Posted April 9, 2013 Hey guys, I'm working on a gameplay overhaul right now.And the first thing I want to release is the alchemy overhaul.I was hoping I could get some pre-release playtesters.Send an email to [email protected] if you're interested.The pre-release will be distributed by email, so I'll need the email you'll be using anyways.Full Information PageOverview:- Witcher Inspired Toxicity SystemThe player now has a maximum toxicity level (tweakable through a settings menu)You gain +1 toxicity for each alchemical potion effect.Exceeding your maximum toxicity will cause the player to:vomit, dispel all their beneficial alchemy effects, and incur 5 minutes of potion sickness.There are perks to increase maximum toxicity.- Potion CooldownsDrinking a beneficial potion incurs a cooldown, during which you cannot drink anymore beneficial potions.There are perks to further customize cooldown mechanics.The base cooldown time can be tweaked through a settings menuAttempting to drink a potion during cooldown will have no effect, and the potion you drink will be refunded, self crafted potions included.- ExplosionsThere are 3 perks for explosivesOne for grenades, one for explosive arrows, and one for proximity mines.Explosion damage scales with alchemy level.You gain alchemy experience for explosions, whether or not you hit a target.Proximity mines and grenades are quickcast, IE you don't need to equip them, you just press a hotkey and they are thrown immediately.Mines and grenades have a cooldown timer that you can adjust via the settings menu.The improvised explosives ability does not require crafting, instead an item from a list is removed immediately and thrown as an explosive.For example, all that ale you find lying around can now be used as molotovs. And you don't need to run to a crafting table before you can use it as an explosive.- Paired PerksI'll release two versions of this mod, one with the vanilla perk tree and one with one I made.The one I made features paired perks.IE getting one perk prevents you from getting a perk it has been paired with.This is my attempt at making player perk decisions more influencial.A refund/reset perk option will be available via the settings menu in case you mess up. Link to comment Share on other sites More sharing options...
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