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Papyrus Error (DE compatibility)


dennis20014

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(I POSTED IN THE WRONG SECTION ON THE OTHER FORUM MODDERS. Please don't be upset haha)



Hi guys



Okay soo. I keep getting multiple lines of this in my papyrus log.



I have finally noticed that it is showing next to stuff about WIC (winter is coming cloaks). I have the right stuff enabled, to go along with cloaks of skyrim (the patches).



However I'm really confused by why this keeps popping up. I have Dawnguard and this whole time thought maybe it had something to do with that but that can't be it.


My game doesn't crash..it just will randomly freeze going indoors. Kind of annoying.




"Some follows below"




"_DE_Compatibility.psc" Line 1661

[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (160286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 540

[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (160286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 243

[04/10/2013 - 12:25:09AM] warning: Assigning None to a non-object variable named "::temp34"

stack:

[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (160286F3)]._de_compatibility.WICLoadUpCloaks() - "_DE_Compatibility.psc" Line 1661

[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (160286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 540

[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (160286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 243

[04/10/2013 - 12:25:09AM] Error: Cannot call ArrayAddFormXT() on a None object, aborting function call

stack:

[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (160286F3)]._de_compatibility.WICLoadUpCloaks()



just over and over again...


Thanks in advanced for help!
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if I remember correctly, _DE_Compatibility is a compatibility checking script from Frostfall.

 

I run both winter is coming and frostfall (along with quite a lot of other mods), and have not noticed the problem you described, so it may well be another mod you have that is causing the problem.

 

with that in mind could you answer the following questions:

 

1. Could you post your current load order?
2. Have you cleaned all your mods using TES5Edit?
3. Are you using BOSS to correctly sort your load order?
4. Which version of SKSE(if you have it) are you using?
5. Which version of Skyrim are you using?
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if I remember correctly, _DE_Compatibility is a compatibility checking script from Frostfall.

 

I run both winter is coming and frostfall (along with quite a lot of other mods), and have not noticed the problem you described, so it may well be another mod you have that is causing the problem.

 

with that in mind could you answer the following questions:

 

1. Could you post your current load order?
2. Have you cleaned all your mods using TES5Edit?
3. Are you using BOSS to correctly sort your load order?
4. Which version of SKSE(if you have it) are you using?
5. Which version of Skyrim are you using?

 

Welll yes I have cleaned them all, using BOSS for sure, I am on latest SKSE and skyrim patch :) probably incompatible somewhat with some mods so I'm still testing but

 

Well turns out it was actually 'Wearable Lanterns' causing crashes going into buildings...weird and sad. That mod is great! I don't know what I'm going to do for dark nights now haha how am I suppose to battle in the dark rofl

Edited by dennis20014
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