soakrt Posted January 17, 2009 Share Posted January 17, 2009 Hello, When I read the instructions on how to install a mod it said just to copy the textures of the mod into the texture folder in fallout3/data but there is no folder there, just this .bsa archive with all the textures. Am I supposed to extract those and create a "normal" folder and then copy the files into that one so they are overwritten, or would it work if I just put the new texture files, that the mod supplied, into a data/texture archive and keep the original textures in the .bsa and the game will recognize that new files have been added and that these overwrite the ones in the .bsa? Hehe sorry if my writing is a bit messy and thank you in advance for the help :P Link to comment Share on other sites More sharing options...
Skotte Posted January 17, 2009 Share Posted January 17, 2009 Hello, When I read the instructions on how to install a mod it said just to copy the textures of the mod into the texture folder in fallout3/data but there is no folder there, just this .bsa archive with all the textures. Am I supposed to extract those and create a "normal" folder and then copy the files into that one so they are overwritten, or would it work if I just put the new texture files, that the mod supplied, into a data/texture archive and keep the original textures in the .bsa and the game will recognize that new files have been added and that these overwrite the ones in the .bsa? Hehe sorry if my writing is a bit messy and thank you in advance for the help :P You don't need to touch those, just make a folder named textures next to them. repacking the original .bsa files with modder made content is not a good idea :no: Link to comment Share on other sites More sharing options...
soakrt Posted January 17, 2009 Author Share Posted January 17, 2009 ok that's all I needed to know, thanks for the help Link to comment Share on other sites More sharing options...
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