JustChill Posted February 18, 2021 Posted February 18, 2021 It might be possible that "GetItemCount" in your loop return something weird, which is also the reason why I rather use a variable to count and remove it one by one.Yet my script only takes specific items into account, not a databse of 10 chests and 719 objects.So yeah, that one-by-one loop might produce a lag when you take these much items into account. oO
Pellape Posted February 18, 2021 Author Posted February 18, 2021 I did that first. That is old school cooding though... ;) There is a reason why we use some functions inside loops as stuff might change in the game from one frame to the other...
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