pepperman35 Posted February 15, 2021 Share Posted February 15, 2021 I am interested in creating a hologram of an NPC. I believe the first step in the workflow would be to create a static nif (a statue/figurine) of the NPC. I have seen a few mods (Homemaker I think ) that have NPC like statues but I can’t quite figure out how to replicate the process. Has anyone done this (i.e., make a NPC statue), care to share the workflow. Link to comment Share on other sites More sharing options...
Indarello Posted February 20, 2021 Share Posted February 20, 2021 You can run static animation on npcOr you can make nif and make it not npc but static prop in CK Link to comment Share on other sites More sharing options...
pepperman35 Posted February 20, 2021 Author Share Posted February 20, 2021 (edited) Ok, so it is possible. Could you offer a bit more in terms of how to? For example, "You can run static animation on npc" where and how? Edited February 20, 2021 by pepperman35 Link to comment Share on other sites More sharing options...
DieFeM Posted February 20, 2021 Share Posted February 20, 2021 You can do that on any npc with papyrus, first call EnableAI( false ) on the actor, then make it static by changing its motion type to keyframed. Last you would need to apply a combination of setalpha, to make it traslucid/transparent, and an Effect Shader, to apply a color layer so it looks like an hologram. https://www.creationkit.com/fallout4/index.php?title=EnableAI_-_Actor https://www.creationkit.com/fallout4/index.php?title=SetMotionType_-_ObjectReference https://www.creationkit.com/fallout4/index.php?title=SetAlpha_-_Actor https://www.creationkit.com/fallout4/index.php?title=Play_-_EffectShader Link to comment Share on other sites More sharing options...
pepperman35 Posted February 20, 2021 Author Share Posted February 20, 2021 (edited) Okay, now I am getting the picture. Much appreciated guys. BTW, very useful information. Edited February 20, 2021 by pepperman35 Link to comment Share on other sites More sharing options...
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