TangerineDog Posted February 17, 2021 Share Posted February 17, 2021 I'm using Blender 2.91 and have the niftools addon v0.0.3 installed.Using this, I was able to convert some .hkx files to .kf.Hovever, importing any of those .kf files into a new scene with something life the malebody_0.nif from Oldrim results in a hideously deformes mess of limbs.Not the vibe I'm aiming for. I don't even know what to ask except: what am I doing wrong? Link to comment Share on other sites More sharing options...
TangerineDog Posted March 3, 2021 Author Share Posted March 3, 2021 If you've got the same problem, here's why it doesn't work: The armature is different, so the animation made for one armature won't correctly translate to the one in the .nif.If you import the skeleton.nif instead, the animaiton will show correctly. Also, you'll be able to edit and export it using the skeleton.nif. Link to comment Share on other sites More sharing options...
RuXDude Posted March 11, 2021 Share Posted March 11, 2021 Hi there TangerineDog, I followed with what you said in importing the kf animation with the skeleton.nif but how do you export it as just a kf? (I'm using blender 2.92, don't think it makes a difference or maybe it do). I can only export as a .nif. Link to comment Share on other sites More sharing options...
RuXDude Posted March 13, 2021 Share Posted March 13, 2021 Never mind nif tools just updated to 0.0.4 with exported animation re-enabled link Release Blender Niftools Addon - v0.0.4 · niftools/blender_niftools_addon · GitHub Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now