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Mod Idea


Geonox

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Posted
we do only make low poly meshes. The poly count is different in each model, but it's somewhere between 400 and 500 polys. Mostly it's arround 475 polys. For the houses. I've made some new head models which have a poly count of 369 but it looks like it has a lot more. But mostly I want to keep the poly count arround 500. But that depends on what the model is. ^_^
Posted

are you going to need .tga textures ?

 

and if u need them in what way do you use them so i can make some try outs

 

u can contact me with

 

it_3@hotmial.com

Posted
  Grey-Fox said:
hey umm... i do a fair bit of fidling with 3d studio, and i was jsut wondering, was sort of poly count should be used for games like these... :)

btw, interested in joining the team ^_^ ?

Posted
  Adras said:
Well fine, noone says "Thanks Adras, for the praise. We're glad our work is appreciated." They just ignore me O.o

I have no friends either :(

 

~Valdir

 

PS. great looking model, uber.

Posted
oeh sryy! didn't noticed that post! I'm srry, thx for your compliments Adras! I didn't saw that one....@ valdir: why ?I have no friends either....did I missed another post?
Posted
Why, your welcome =o) It looks l;ike its coming along great, and FYI, I have SOME good freinds =oP My cousin, my best friend who lives in my subdivision, and a couple online. Sad, I know...
Posted

Nah that isnt sad at all Andras..

 

 

Anyway just a report to show our progress:

 

We have hired 2 great modellers for this mod. They are Grey-fox and Uberbender, I am really looking forward to see their stuff coming in since what I saw so far looked great.

 

Also me and Geo has made a list of stuff to model and it is a lot so we still need people to help us out (perhaps you Valdir ;) ^_^ ?).

 

And the story is coming along also. Me and Geo had some great brainstorming sessions.

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