DolorousJohn Posted February 18, 2021 Share Posted February 18, 2021 (edited) Hi, I'm pretty new to New Vegas modding and I've been teaching myself (through trial and error lol) how to use the Geck and other tools. Most issues I've figured out eventually but this one I just cant seem to find the right info on. When I flag my mod as an ESM through either FNVedit or Wrye Flash, and change the file extension, it breaks not the actual stages of the quest, they work fine, activators, triggers and dialogue, all fine. Its just the objectives aren't changing for whatever reason. It works fine when its an esp. It's driven me pretty nuts, seeing as 9/10 times my issues are user error, and I'm hoping the same is true here too. Any help would be greatly appreciated, as flagging the mod as an ESM seems to fix a lot of other issues, like navmesh issues and followers not appearing. Edited February 18, 2021 by DolorousJohn Link to comment Share on other sites More sharing options...
dubiousintent Posted February 19, 2021 Share Posted February 19, 2021 Please see 'TIP - Master files' under the "Common Problems with GECK" section, and also the "ESM and ESP Files" entries under the "Misc Topics" section of the wiki "Getting started creating mods using GECK" article. Hope that provides some insight. Others with more experience will need to pick up any further questions. -Dubious- Link to comment Share on other sites More sharing options...
DolorousJohn Posted February 20, 2021 Author Share Posted February 20, 2021 Thanks for the response, I'm gonna skim through and see if I can find my issue. Link to comment Share on other sites More sharing options...
GamerRick Posted February 20, 2021 Share Posted February 20, 2021 My only guess at this one is that making it an ESM puts it above another mod that conflicts with it somehow. That would imply it goes below that other mod when you make it an ESP. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted February 21, 2021 Share Posted February 21, 2021 Make sure everything in your quest is checked as a persistent reference. esp files mark everything as persistent references, ESMs do not in order to save memory. So if you don't check things as persistent references as an esp then convert to ESM, those things won't run scripts correctly. Link to comment Share on other sites More sharing options...
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