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Problem with Mod - T3nd0's Perk OverHaul


aaroncox

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*so it runs for about 15 mintues give or take, and crashes everytime.

 

*i downloaded and installed the specific one for players who do not have dragonborn dlc, but who have dawnguard dlc.

 

*i downloaded and installed the update that came with the current version i downloaded.

 

*The main file on wyre bash is orange, but the update is green on the installers tab

 

*on the mods tab, these esp files are orange:

 

 

ReProccer.esp
Load Order:
Installer: SkyRe_09923-9286-0-99-23.7z
Modified: 2/4/2013 11:42:02 AM
Size: 855 KB
Author: T3nd0
CRC: 52CC46F2

SkyRe_EnemyScaling.esp
Load Order:
Installer: SkyRe_Update_099235-9286-0-99-23-5.7z
Modified: 2/13/2013 1:49:38 PM
Size: 691 KB
Author: T3nd0
CRC: EAF3F73F

SkyRe_Main.esp
Load Order:
Installer: SkyRe_Update_099235-9286-0-99-23-5.7z
Modified: 3/20/2013 10:07:49 AM
Size: 2,014 KB
Author: T3nd0
CRC: 4D7002FB

SkyRe_Races.esp
Load Order:
Installer: SkyRe_Update_099235-9286-0-99-23-5.7z
Modified: 3/3/2013 4:58:21 AM
Size: 815 KB
Author: T3nd0
CRC: E518F771

SkyRe_Combat.esp
Load Order:
Installer: SkyRe_Update_099235-9286-0-99-23-5.7z
Modified: 3/6/2013 1:28:46 PM
Size: 42 KB
Author: T3nd0
CRC: E165F0DA

SkyRe_StandingStones.esp
Load Order:
Installer: SkyRe_Update_099235-9286-0-99-23-5.7z
Modified: 3/14/2013 11:06:21 AM
Size: 16 KB
Author: T3nd0
CRC: 16D5BFCE

SkyRe_Survivalism.esp
Load Order:
Installer: SkyRe_09923-9286-0-99-23.7z
Modified: 2/4/2013 11:19:29 AM
Size: 17 KB
Author: Chesko & T3nd0
CRC: 42046F5C

 

 

*I have the latest SKSE, the latest update for Skyrim 1.9.

 

*Any ideas? possible wrong load order? if so how to fix?

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here is the readme

 


SkyRe FAQ
_________
=========

Q: What exactly does each module contain?

A:

SkyRe_Main: Changes to perks, spells, leveled lists, the Wot3E-weapons, adjusted/added smithing recipes, adjusted vanilla weapons and armor, bugfixes, adjusted shouts (for speechcraft), timed blocking, game settings related to sneak and cell/vendor respawn.

SkyRe_Races: Racial abilities and race related loading screens

SkyRe_Combat: Stamina dependent slowdown/damage/blocking efficiency, huge damage boost for both enemy and player, debuff and stagger upon unblocked hits, stamina consumption upon blocking /attacking

SkyRe_EnemyAI: Changes to enemy combat AI

SkyRe_EnemyScaling: Enemy level scaling, additional perks and spells for enemies, resistances and weaknesses

SkyRe_EncounterZones: Minimum enemy levels for most areas

SkyRe_StandingStones: Standing Stones, and related loading screens


=========

Q: Oh noes! My game crashes!

A: Deactivate all compatibility patches you don't have the original mod for.

=========

Q: Oh noes! My game still crashes!

A: You likely installed the latest version of SkyRe without having Dawnguard.

=========

Q: Do I need the SkyRe_Main.esp for the rest to work?

A: No. The modules are independent.

=========

Q: Why are all new weapons ivisible?

A: Something probably went wrong during your installation. Re-download the main file and manually copy the "meshes" and "textures" folders into Skyrim/Data.

=========

Q: I used the respec potion, and it just removed all my perks. Is that how it's supposed to work?

A: Nope. That usually happens if you don't have SKSE or an old version of SKSE installed. When installing, make sure the Papyrus files are in place.

=========

Q: I think I've found a bug! How do I report it in a most helpful way?

A: Tell me which modules you are running, which other mods you are running that might conflict, and try to give a detailed report. "Bandits are buggy" is not helpful, "Bandits are not aggressive enough and aren't lootable, tested at Embershard Mine" is helpful. Use the bug report thread to help keeping clutter away from the comment topic.

=========

Q: Can you make your mod less modular?

A: No. SkyRe used to be one big mod, but the esp became too big, which caused severe issues (CTDs and save file corruption).

=========

Q: Can you make your mod more modular?

A: No. This is the limit. If I go any further, the overall quality will suffer. I might change that later though, once SkyRe is close to finished.

=========

Q: I heard I can switch a few parts of the combat module off. How do I do that?

A:

You need to use the console to adjust certain global variables. The command is

set x to y

where x is the variable, and y is the value. For y, "1" means ON, everything else means OFF.

Here comes a list of variables:

SkyRe_Combat:

xxxCMStaminaAttackBlock - Stamina influence on attack damage and block efficiency

xxxCMStaminaLoss - Stamina loss while attacking

xxxCMStaminaSpeed - Stamina influence on movement speed

xxxCMArmor - Armor penalties for sneaking, heavy armor slowdown

=========

Q: What do the compatibility patches do?

A: They adjust tempering requirements and add meltdown recipes, and somethimes also adjust values. Weapons additionally get proper keywords that unlock the new perks, in case they fit the weapon's design. Note that armor mods work very well without compatibility patch as well.

=========

Q: I have a bow added by [insert any mod without compatibility patch]. Is it a shortbow or longbow in SkyRe?

A: All bows default to shortbows.

=========

Q: I have a sword added by [insert any mod without compatibility patch]. What type of sword is it?

A: Broadsword.

=========

Q: Does the perk [insert perk that states one weapon type as requirement] work with [insert weapon of a different type]?

A: No.

=========

Q: Can you make a compatibility patch for [any skimpy armor]?

A: No. Though you might still ask one of the people listed as compatibility patchers on the main page.

=========

Q: Can you make a compatibility patch for [any well done, lore friendly armor or weapon mod]?

A: I used to do these myself, but since I'm short on time, you're better off asking a listed compatibility patcher.

=========

Q: Can you include mod XY into SkyRe?

A: I only include a mod if it opens up new possibilities for the perk system. Generally, if you can instantly come up with 2-3 ideas for perks, it's probably worth suggesting the mod. If a compatibility patch is all it needs, and/or the mod is purely for visualy, I will not include it.

=========

Q: Will my gaming experience suffer or my game break from using anything without compatibility patch?

A: Nothing will break, just don't use stuff with uber values, and don't temper stuff without the necessary perk.

=========

Q: I have a decent suggestion for a new feature. Shall I PM you?

A: I answer all PMs, but I prefer suggestions to be in the respective thread (SkyRe Brainstorming), so that people can discuss them in public.

=========

Q: I like SkyRe, and I'm good with 3d art/2d art. Would you like help?

A: Sure! PM me asap.

=========

Q: I remember your old mods. Is SkyRe_Races the same as RaRe?

A: Yes.

=========

Q: I remember your old mods. Is SkyRe_StandingStones the same as StaRe?

A: Yes.

=========

Q: What is a clean save?

A:

1. Unequip all gear and save.
2. Uninstall any mods.
3. Load savegame.
4. Save. Yay, cleaned!
5. Quit game.
6. Reinstall mods.
7. Load savegame.
8. Use the console to add anything lost while cleaning.
9. Yay, done!

=========

Q: Oh wow, you seem to know a lot! I want to do something similar to [cool stuff from SkyRe]. Can you help me?

A: Sure. PM me for modding questions. As long as you bring the basics, I gladly share what I know.

=========

Q: Is picking locks supposed to level Fingersmith?

A: It is.

=========

Q: Is opening a lock with a key supposed to level Fingersmith?

A: It is. Blame Bethesda.

=========

Q: What about Dawnguard?

A: You actually need it for any version above 0.99.16.2.

=========

Q: Could you give me a list of mods that SkyRe is compatible with?

A: This is based 99% on user reports.

- All purely optical mods (unless they actually alter races, and you're using SkyRe_Races)
- All ENB/lighting mods
- All mods that add armor/weapons/craftables (though there might be duplicates)

- A quality World map
- Adventurers and Travelers
- Amazing Follower Tweaks
- Apachii SkyHair
- Apocalypse Spell Package (some redundancy though)
- Armored Sabrecat mount
- Better Dynamic Snow
- Better Horses
- Better Shrouded Armor
- Better Villages
- Better Females
- Black Tower and Black Sacrament Armor pack
- Calientes Female Body mod Big Bottom edition
- Calientes vanilla armor for CBBE
- Camping kit of the northern Ranger
- Cartoon Nightingale armor HQ
- Categorized favorites menu
- Cloaks of Skyrim
- Better Quest objectives
- cMk - Custom Storage Spells
- Convenient Horses
- Deadly Dragons
- Deadly traps and diseases
- Detailed Cities
- Dinky's Custom realistic lightning ini
- Diverse enhanced rocks
- Dovahkiin Hideout & Retreat
- Dragons Diversified
- Dramatic clouds
- Dual Wield Parrying (random attack option)
- Economics of Skyrim
- Enhanced distant terrain
- Enhanced Night Skyrim
- EzE's Disenchantable Weapon/Armor Artifacts
- Fishing in Skyrim
- Frostfall
- Glowing ore vein
- Greater Ore Veins
- Greatsword Sheats and Scabbards
- HD textures fix
- Imaginator
- Immersive Hud
- Imp's More Complex Needs (be sure to set IMCN - Overrides.esp BEFORE all of the SkyRe stuff.)
- Interesting NPC's voiced only
- Intro Music replacement by Malukah
- Locational Damage
- Less talkative NPC's
- Lore friendly armor pack
- More Loot From Chests
- Night eye ring
- No more blocky faces
- NPCs uses ammo
- Killable Children (send those f*****s to hell)
- Paarthurnax Choices Plus 3
- PISE/ASIS (when using SkyRe_Enemies, leave AI option unchecked)
- Populated Cities
- Psychosteves dragon priests masks
- Quest - Sea of Ghosts
- Quest - Secret prayers
- Radience
- Realistic lightning with customization
- Realistic Ragdolls and force
- Realistic smoke and embers
- Ruins clutter improvement HD
- Scenic Carriage
- Shadow striping fix
- Skyrim 2K HD textures
- Skyrim Expanded Loot tables
- Skyrim Flora Overhaul
- Skyrim Monster Mod
- Skyrim Monster Mod Additions
- SkyTEST
- SkyUI
- Smart Souls
- Slower companions advancement
- Sounds of Skyrim - The wilds
- Sounds of skyrim - dungeouns
- Spouse Store Mod
- Spouses Can Live Everywhere
- Subliminal Traps
- The Dance Of Death
- Torches for Realistic Lighting
- Tougher Traps
- Ultimate follower Overhaul
- Unlimited Bookshelves
- Unofficial Skyrim Patch (load before SkyRe, just to make sure)
- Unofficial Dawnguard Patch (load before SkyRe, just to make sure)
- Unread Books Glow
- Utopolyst's Item Sorting
- Vanilla Mannequin Script Fix
- W.A.T.E.R - Water and terrain enhancement redux
- W T F Shout
- Weapons variants expansion
- Live Another Life

=========

Q: Could you give me a list of mods SkyRe is not compatible with?

A: Again, mostly user-based.

SkyRe_Races:

- Enhanced Character Mod
- DSpSob - Duel Sheath plus Shields on Back
- ATT - Armed to the Teeth
- Gender and Race Heights

SkyRe_Main:

- ACE (Every module that affects perks)
- Syynx's Perky
- PerkUp
- Uncapped perks

SkyRe_StandingStones:

- Drakian race
- Standing Stones and Guardians

=========

Q: Is mod [insert mod not listed above] compatible?

A: Use common sense. If common sense doesn't help, ask in the main comment thread. If that doesn't help, just try it - and report back for others to see. A PM to me is NOT a good way to get this type of information, since I just don't know enough about the vast majority of mods.

=========

Q: You told me to send Papyrus logs. How do I create them?

A:

1. Go to /Documents/MyGames/Skyrim
2. Add the following lines to you Skyrim.ini:

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

3. Play
4. After playing, go back to the mentioned folder.
5. A new subfolder has popped up, "Logs"
6. Paste the content of the Papyrus log either in a PM to me, or at http://pastebin.com/
7. PM me

=========

Q: My weapon speed bugs out! It's suddenly slow/fast!

A:

1. Unequip all gear.
2. In the console, type: help "respec"
3. You now have the ID of the respec potion. In the console, type: player.additem IDOFPOTION 1
4. Use the respec potion, and wait until it's done.
5. In the console, type: player.forceav weaponspeedmult 0
6. In the console, type: player.forceav leftweaponspeedmult 0
7. Re-equip any gear, and re-assign your perk points. You should be done.

=========

Q: Where are my unarmed weapons?

A:

Should be added automatically. If Skyrim decided not to add it (happens :/), type

help "unarmed"

in the console to get the ID, then

player.additem ID 2

=========

 

Edited by aaroncox
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