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Mod idea - Netrunner gameplay nerf


lilalur2

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Maybe its just me but I feel netrunners should pull off more from their sleeves than just spot the first enemy then win.

Currently almost all the netrunner action skills (quickhacks) are to nuke the enemies without do anything but stare them. All cyberpsycho can be done with a system reset, most of the battle can be done by just standing from a safe distance, peek a little bit and spam Contagions, shock and set them on fire. Suicide, Cyberpsycho also option if you don't mind killing them and you literally just do a veni vidi vici.

If in this world such a huge power achievable I have no idea why anybody bother having guns. So the ide: the "magic" need to be nerfed a little bit. I should be a challenge to apply such a really impactful attack like suicide or system reset while other hacks should have less severe impact.

First I feel it would be essential to do a successful breach level before you even able to apply any of the serious quickhacks (any quickhack what can incapacitate or kill a target in a spot is in this category) and I think if you need to connect to the enemy to be able to perform that would be more logical.

Defeating enemies with the hacks is more valid gameplay for a netrunner than playing tedious nerfing then just go for the same shooting playstyle. But currently its not challenging even a little.

Having better/different minigames if that is possible with a little bit better puzzles to solve? Setting up traps to be able to catch anybody for hacking?

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Yes already endorsed and using it :) At least I can jsut jump in like a superhero and kill everybody on spot with the Contagion. But the problem with this it change really nothing for the netrunners its just make it longer to put everybody down if you spam it from the distance and not being reckless (wich is already a great step in the right direction) :)

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