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lilalur2

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Everything posted by lilalur2

  1. would be great if that is possible to change the gameplay depending on the lifepath you take. Like I started as Corpo and loved the opening scene of the heist where I felt I just get an easy entrance by putting the receptionist in her place... until I realized its play out exactly the same for everybody. No matter how stupid the story you get let in and have no effect after on the gameplay. Would be great if the solutions would branch off depend on your choice. Also would be great each lifepath to have a longer introduction scene where you do play as a Corpo agent in the Arasaka building and some mission for Jenkins (like start as a low level Corpo agent and actually help him to raise till the scene where you get screwed by him...) or get a longer adventure in the Badlands as a Nomad or a longer time on the streets as a Streetkid. Sure its need a good moder team to able to pull it but it would add much more of the game. What I see achievable however is to make the starter house+car+resources difernet depend on the choice of the lifepath. Like each lifepath has a matching style of home and car instead the standard merch one.
  2. I think it would be great. The sex scenes feel forced and just an unskippable part. Some of them are there for choice but some of them are unavoidable on a level I feel bad playing the game while my family is around (khmm the Johny one from his past...) they also just like takes forever.
  3. +1 Player can carry way too much weapons and there is no scarcity in ammunition or anything. While the game looks like giving you access to emergency firearms all over the map and way to carry weapons under your skin like you actually need these extras to be able to fight but you not. You always have your main weapons ready. Pistols are way too overpowered in this game. Many build using them mainly.
  4. https://www.nexusmods.com/cyberpunk2077/mods/115 Its a n old mod with a little ini tweak worked well (beside you was headless but oh well life aint perfect and most of the reflective surfaces was bad enough to not distract you this little missing "detail"...) The mod went hidden and seems its not working for me anymore after the patch. Its a shame. Anybody has any idea how to reactivate it or maybe there is a better solution will coming? Thanks
  5. Actually it would be a pretty cool Megabuilding mod project lifting the Peach Tree scene to the game. You go get something from one of the top apartment and get trapped in the building by a gang. Sending wave after wave to kill you on every level including bombs, fixed heavy guns (destroyable walls essential). And then finally Max-Tac arrive at entrance but they bribed... :) would be a cool mission.
  6. There is a few mods to pump up or down V's body according to our like. This one contains a few really good options. I jsut wonder would it be possible to tie the body skin to the actual body stat and change V's body according to the points you put on the body stats. https://www.nexusmods.com/cyberpunk2077/mods/1780?tab=posts Would it be hard to achieve with the current moding tools?
  7. +1 for this. Maybe it would be easier to make if the minimap only shown when you are in scanner mode. So you can check where to go but not in your face all the time.
  8. try this: https://www.nexusmods.com/cyberpunk2077/mods/555 Its removing most of the icons, not the outline but its more than nothing. I am using it since a few days and really increase the immersion removing the icons and markers. Making the gameplay harder too.
  9. I still think the netrunner gameplay is knida meh... Is it possible with the current moding capabilities to add back the monowire originally shown function to connect to enemies from a medium distance and tie some of the nuking quickhacks only for that connection?
  10. To be honest. Agree. These set on a fixed path tutorial games feels like a chore right after the first (!). Its never change, its never get any different according to your playstyle. They should set the Silverhand plot as part of a gig you can decide to take or leave or even set it as you need a certain fame level with Jackie to get (so here your missing bonding stuff). Clearly hope we get the modding tool in the next update to let the modders go this deep. Currently all they can do is change some ini, swap some texture and try to inject some script.
  11. It would be great if all weapons has physical damage only and mods add no extra damage but can change the weapon behaviour or the Armor protection type. Like you can turn your gun a non lethal shock gun, or explosive rocket launcher...etc. So a basic gun is just the basic iron hooting bullets and if you need special stuff then you can customize it.
  12. I actually like the fact you can pick up the weapon they used :) There is a mod https://www.nexusmods.com/cyberpunk2077/mods/1850 Its auto scale weapons and armours so you don't need to check every pickup f that's better or worst as they mostly the same (unless you want to break them in for components or just sell them). You can use the weapon/armour of your choice and still worth to check the special drops but not mandatory. The game become less like a looter shooter and let you plan your gameplay and your character.
  13. But it would be cool if missions could be added to the game and the ingame missions could be modified... sadly so far there is no tool for that I guess. Hope the next update will be that, then the moders will lift this game up even more :D
  14. You can ignore any mission any time then get back and continue like nothing happened except a few minor instances and the "big" meeting where the game even telling you at the door not go in there unless you finished all your bizz in the outside world. Right after the heist the world will open up and you even can forget the main mission for a while. Before you could do the same but most of the map are closed.
  15. +1 and not just vampire fangs. The creators could go really crazy with these options rather than just a gold and red options :)
  16. I think fast vehicles already problem for the game engine even with a 3090 it has hard time to draw the city fast enough. Not sure, maybe I just need lower the settings.
  17. Yes already endorsed and using it :) At least I can jsut jump in like a superhero and kill everybody on spot with the Contagion. But the problem with this it change really nothing for the netrunners its just make it longer to put everybody down if you spam it from the distance and not being reckless (wich is already a great step in the right direction) :)
  18. Maybe its just me but I feel netrunners should pull off more from their sleeves than just spot the first enemy then win. Currently almost all the netrunner action skills (quickhacks) are to nuke the enemies without do anything but stare them. All cyberpsycho can be done with a system reset, most of the battle can be done by just standing from a safe distance, peek a little bit and spam Contagions, shock and set them on fire. Suicide, Cyberpsycho also option if you don't mind killing them and you literally just do a veni vidi vici. If in this world such a huge power achievable I have no idea why anybody bother having guns. So the ide: the "magic" need to be nerfed a little bit. I should be a challenge to apply such a really impactful attack like suicide or system reset while other hacks should have less severe impact. First I feel it would be essential to do a successful breach level before you even able to apply any of the serious quickhacks (any quickhack what can incapacitate or kill a target in a spot is in this category) and I think if you need to connect to the enemy to be able to perform that would be more logical. Defeating enemies with the hacks is more valid gameplay for a netrunner than playing tedious nerfing then just go for the same shooting playstyle. But currently its not challenging even a little. Having better/different minigames if that is possible with a little bit better puzzles to solve? Setting up traps to be able to catch anybody for hacking?
  19. Not sure how hard it could be. I know it is kinda hard to add V's head to the mirror but can it be possible to make the car mirrors actually useful when it comes to 1st person? I found more immersive to drive in that way but mirrors are not there to check our makeup. the car mirrors are just bad. I can accept the tech version of cameras, sensors...etc but some kind of function would be good to adopt (like actually seeing what is behind us.) Would it be hard to change the car mirrors into a texture actually mirror the stuff behind us and add to the cars where you expecting them to be? :) Would be a great mod (of course adding these only for players cars and only in 1st person driving (turn those wanabe mirrors like a holographic screen switching on showing the stuff behind or something like that would be cool :) ))
  20. +1 Woudl be great if the same vision would be applied on 1st person driving than 3rd person while driving. I prefer to drive in 1st person. With the added always rain mod the glare less of a problem but still really bad.
  21. It probably would grow really old soon. I mean just constantly watching these animations every time you need to swap something can be monotonous and the first mod request wold be removing them. If the game would put more pressure on the seriousness of these modifications that would be different but its kinda must have element, like having weapon and not a big deal to chop your arms off and have a robotic one installed instead. Would be cool if they state that you will loose your real hands and get these robotic s*** instead, make you a metal monster slowly. Also you can live through your hands get amputated and the robotic one get added, skin peeled of, organs extracted then replaced (only for the first time) and each modification will leave a mark. + an it would be even better if you can play the game chromeless and give you advantages like netrunners can't do s*** against you..etc. But a better netrunner playstyle and enemies would be much better for that too...
  22. +1. Also savegames are not gameplay mods even if its cheated the stars down to your inventory. Its mostly like preset + stuff
  23. When you are in the freighter bridge you cant see anything from the window from the big blue tractor beam is always under the bridge. It had a mod what took out that light but its not updated since a while. In VR it would be so great. (the old mod link) https://www.nexusmods.com/nomanssky/mods/463?tab=description
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