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UV mapping question


niston

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I have this:

 

 

 

HXwSaxK.png

 

 

 

And the UV-Map:

 

 

 

BpcXpZ8.png

 

 

 

How can I add more letters in Nifskope?

For example "COMMERCE ST", but I've just got 4 areas for street name letters which I could UV remap. And I don't see any way to add more in Nifskope.

 

Halp?

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How do I do that? I can't select any of the vertices in Nifskope and there is no copy/paste.

I suppose I could add entries to the vertex data list and manually configure them all. But then what? How'd we go from vertices to triangles that can be UV mapped?

 

What an extremely cumbersome method to add text. All due to storage space limits on console, I suppose.

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Hello niston,

 

I've quickly hacked up one for you in Blender, see the attached NIF file.

 

 

 

34555-1613883112-1336758072.png

 

 

 

Here's how :

 

1) Export the source nif as .obj using Nifskope

2) Import it into Blender, with orientation set to Y forward, Z up

3) To see the texture while editing, apply the image texture as .png file and set up the nodes to use alpha like this (The settings in the right panel should be set up for Alpha, as seen in the screenshot) :

 

 

 

34555-1613883727-52901227.png

 

 

 

4) It looks like Bethesda used 3 different letter mesh widths. Go into the mesh edit mode (hit Tab from layout), and you'd notice that each letters are on separate faces. You can move these, duplicate (shift + D), or just create new faces. These can be UV mapped in the "UV Editing" Tab.

5) Export when editing is done, as an .obj with orientation set to Y forward, Z up, and scale set to 0.10.

6) Import the .obj in OutfitStudio, uncheck Sub Index and Skinned. Export as a Nif.

7) Do the copy paste stuff in Nifskope.

 

 

....Just a very quick run down of the process, but I hope this helps. Good luck with your project! :smile:

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Hey DiodeLadder, many thanks for the effort!

 

I know zero about Blender (or any other 3d software) and have literally not the slightest idea how to use it, and do the things you've outlined.

So, I edited the UV-Mapping in Nifskope. Unfortunately, it looks absolutely terrible with the custom texture applied:

 

 

 

WNH7Q6x.png

 

 

 

And that's the best I can make it look within 30 Minutes in Nifskope UV Editor. Horrible! Dreadful! Unacceptable! Frustration!

 

Perhaps I can find someone who can edit the sign, so that texts for the various street names can simply be written on a dedicated texture and then UV-mapped onto a single "text area" rectangle on the signs. That'll be when I can finally make some progress on the subject and get done with the street name signage.

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