Zorkaz Posted February 20, 2021 Share Posted February 20, 2021 Problem: I have a bunch of cliffs that look dark (Glowing Sea). This is achieved via a material swap. Yet the LOD returns them to bright again, since it relies on the associated LOD meshes which are bright So is there any other solution except for1. Creating New Cliffs and making new LOD meshes for them2. Forcing "Full LOD" on every cliff? Link to comment Share on other sites More sharing options...
Oynlen Posted February 23, 2021 Share Posted February 23, 2021 try ask in https://stepmodifications.org/forum/topic/12466-fo4lodgen/ I would guess new meshes would be the way I would go. Link to comment Share on other sites More sharing options...
Recommended Posts