Bluarchon Posted April 13, 2013 Posted April 13, 2013 Is it possible? I ticked the no duration checkbox but the spell still expires instantly. It's a fire & forget spell that is cast on self. My current solution is to use a constant ability but I just want to know if the latter is possible or not. Thanks.
EnaiSiaion Posted April 13, 2013 Posted April 13, 2013 Set the duration to a huge value or make a script that recasts the spell when the effect finishes.
Bluarchon Posted April 16, 2013 Author Posted April 16, 2013 Thanks EnaiSiaion although I wanted the spell to go continuously without any interruptions and I'm a bit of an OC and I don't like to see a huge number on the spell menu. I guess the only way is to use a constant effect.
EnaiSiaion Posted April 16, 2013 Posted April 16, 2013 Or a spell with a script that triggers OnEffectStart() and does AddSpell(YourConstantEffectAbility).
Bluarchon Posted April 16, 2013 Author Posted April 16, 2013 Yes that is currently how I deliver the constant effect to the player. You don't think it's performance hogging to have that kind of setup do you?
accretia00 Posted February 7, 2015 Posted February 7, 2015 Is it possible? I ticked the no duration checkbox but the spell still expires instantly. It's a fire & forget spell that is cast on self. My current solution is to use a constant ability but I just want to know if the latter is possible or not. Thanks.you have to change the casting of the spell from fire & forget to concentration, then go to spells section, find the spell and double click to edit, and on the bottom change the cast duration
HailHell Posted February 13, 2015 Posted February 13, 2015 Yes that is currently how I deliver the constant effect to the player. You don't think it's performance hogging to have that kind of setup do you?no it wont be, just make the spell a disease or an ability
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