DrakeTheDragon Posted February 23, 2021 Share Posted February 23, 2021 Still curious to learn which size the array returned by "PlayerRef.GetTargets" has here. My guess still is it's "0", and that is why the "let" fails. Link to comment Share on other sites More sharing options...
Pellape Posted February 23, 2021 Share Posted February 23, 2021 You can use the set command to avoid seeing he errors.... ;) This page doesn't say anything about what might happen... If you really wanna find out, make a test and go to the testinghall and use it there. Link to comment Share on other sites More sharing options...
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