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Clutter Replacement


RbtRvltin

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So, I decided to put my puny modeling skills to work and hammer out some hi-poly remakes of classic fallout items. This is partly because I hate the low-poly originals like http://images.wikia.com/fallout/images/9/95/Stealth_Boy.png, and partly because I highly doubt that the new fallout game will be much of an improvement mesh-wise (Look at skyrim if you don't believe me)

 

So, this thread is just here so I can kinda bounce ideas off the community, and partly so I can receive validation for my red-bull-fueled work, and half so I can ask for help. And feel free to hate on my textures, they're pretty effin' abysmal, Heh.

 

If anyone wants to help: I'm not looking to put together a mod team or anything, but if anyone wants to convert these to usable nifs, PM me!!! :D

 

I will upload pics as I finish items, obviously.

 

Completed -Stealthboy (Mesh+Tex)

-Psycho (Mesh)

-Buffout (Mesh)

-Stimpak (Mesh)

-Jet (Mesh)

 

To Be Completed

-remaining chems

-Casino Clutter (Tables, Jukeboxes, Slots, Stools)

-bottles (alcohol)

-Explosives(Mines, grenades, etc.)

 

Obviously, once these are completed I will move on to more fun and challenging stuffz.

 

QUICK QUESTION!! I have a good deal of beveled and smoothed meshes on my objects (I work in Maya, if it matters) and whenever I export to OBJ and then into Nifskope, they all flatten out to be angular. Is there just no way to smooth meshes that go in the game? :mellow: :blink: :confused: :down: > :( :blink: :ohdear:

Edited by RbtRvltin
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