RbtRvltin Posted April 13, 2013 Share Posted April 13, 2013 (edited) So, I decided to put my puny modeling skills to work and hammer out some hi-poly remakes of classic fallout items. This is partly because I hate the low-poly originals like http://images.wikia.com/fallout/images/9/95/Stealth_Boy.png, and partly because I highly doubt that the new fallout game will be much of an improvement mesh-wise (Look at skyrim if you don't believe me) So, this thread is just here so I can kinda bounce ideas off the community, and partly so I can receive validation for my red-bull-fueled work, and half so I can ask for help. And feel free to hate on my textures, they're pretty effin' abysmal, Heh. If anyone wants to help: I'm not looking to put together a mod team or anything, but if anyone wants to convert these to usable nifs, PM me!!! :D I will upload pics as I finish items, obviously. Completed -Stealthboy (Mesh+Tex)-Psycho (Mesh)-Buffout (Mesh) -Stimpak (Mesh)-Jet (Mesh) To Be Completed-remaining chems-Casino Clutter (Tables, Jukeboxes, Slots, Stools)-bottles (alcohol)-Explosives(Mines, grenades, etc.) Obviously, once these are completed I will move on to more fun and challenging stuffz. QUICK QUESTION!! I have a good deal of beveled and smoothed meshes on my objects (I work in Maya, if it matters) and whenever I export to OBJ and then into Nifskope, they all flatten out to be angular. Is there just no way to smooth meshes that go in the game? :mellow: :blink: :confused: :down: > :( :blink: :ohdear: Edited April 14, 2013 by RbtRvltin Link to comment Share on other sites More sharing options...
RbtRvltin Posted April 13, 2013 Author Share Posted April 13, 2013 (edited) Image Post Stealthboy-HerePsycho-HereBuffout-Here Edited April 14, 2013 by RbtRvltin Link to comment Share on other sites More sharing options...
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