aviform Posted April 14, 2013 Share Posted April 14, 2013 I'd like to make some harvestables out of items that are already in the world - skyrim's trees, for example, but how do I do this? It has an option for leaving an ingredient, but I've that in order to make it truly harvestable, you have to do something to the .nif itself. Is this true? Link to comment Share on other sites More sharing options...
aviform Posted April 14, 2013 Author Share Posted April 14, 2013 :< ? Link to comment Share on other sites More sharing options...
aviform Posted April 14, 2013 Author Share Posted April 14, 2013 Still haven't found out. Link to comment Share on other sites More sharing options...
aviform Posted April 15, 2013 Author Share Posted April 15, 2013 Alll right, did some experimenting. I went ahead and replaced the clam with what I was working with in nifskope using the copy/paste method (and exporting/importing the Nitrishape) and it works. I can place and harvest the very un-plantlike material as much as I want. Whether or not I actually *need* to replace an existing ingredient within nifskope remains to be seen. Link to comment Share on other sites More sharing options...
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