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aviform

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Everything posted by aviform

  1. Everything is coming together! It looks like you're using a humanoid-khajiit race as a base for this. Are you doing the vanilla khajiits too?
  2. I wish I could help more with this but my mesh experience doesn't include much in the way of actors and definitely not weight sliders. Godspeed!! Have you thought about making a topic on the skyrimmods subreddit for this? The people there are very helpful and would probably be interested in it.
  3. The mod currently adds around 100 cheeses and counting, some screens here: http://imgur.com/a/Q7AJZ What I've got figured so far: some cheeses will be placed in unique locations (probably set to respawn in case you eat them, except for the forbidden cheese), some will be sold in specific shops or taverns, and some will be placed in leveled lists. None of them will only be placed in areas you can't go back to if you've left them - there'll be a backup so you can get them all, but none of them will be common either; the higher leveled ones will probably be found in only one to a few places and if any are found in shops, will be sold in quantities of 1-2. Going by this person's suggestion, there'll be a collection quest associated with getting all of them, given by Sheogorath (I think I've found a good voice actor, but feel free to volunteer since I can't seem to get them to reply), and a daedric artifact as the reward. Regarding that, I do need a scripter and a person who knows how to set up quests; I might have a volunteer already but more are welcome. Also: The halloumi cheese looks like a porkchop, but that's how it really looks; it's a grilling cheese, and the texture was made from a real picture of halloumi. The forbidden cheese (backstory here) explodes if you eat it and kills you. It also explodes if you drop it, but only makes the noise then (because who could resist trying it out) and won't kill you. The shrieking cheese (which is a canonical one) actually shrieks if you eat it. Likewise, the squeaking cheese squeaks. I'm having fun. Consuming the Sanguine cheese results in two minutes of sleeping tree camp sap effect with no chance of addiction. ((More cheese requests welcome, especially if it looks unique and cool/weird! I'm running out of ideas))
  4. Looking for general spooky stuff, haunted houses, etc.
  5. What mods are there with neat, scenic places to explore, like The Oasis and Moonpath?
  6. ? None of those mods appear to do this.
  7. It seems that respawned dragons don't allow for soul absorption at all, but I have mods allowing me to convert them to perks so I'd like them to be absorbed even if it's respawned (plus, it's confusing sometimes when I don't and don't remember killing it before).
  8. I modded an item to make it more expensive than it was, but the shopkeeper has the prices doubled from its actual item value. How can I make the shopkeeper's prices equal the actual value in creation kit? I have enough money in the game, but I don't want people who download the mod to have to pay more than the actual value. edit; nevermind, I just had to delete the old ones from the shop list and add them in again.
  9. Okay, I did that, but only Pickpocket, Restoration, and Conjuration are working.
  10. How will I know which string value is the correct value for the skill? For example, I'm trying Light Armor, both with and without a space, as the "skill to increment" property but it isn't doing anything...it seems CK doesn't recognize it as the Light Armor skill for level up purposes, but I don't know what its name is if not that. "Destruction" isn't working either. "Pickpocket", however, does work. http://i.imgur.com/8Fmhgbz.png I also don't know how to permanetely increase health/magicka/stamina. You said "don't check recover on a peak value modifier" but I don't know what that means.
  11. http://i.imgur.com/PC6Y3xA.png That's the error I'm getting. I'm guessing it's referring to {The skill we will be incrementing.} Is it supposed to be in parentheses, not brackets?
  12. It said I can't put { or } characters.
  13. How do I do that? And do I really need to do that for all 18 skills? Is it possible to use a book base instead? What I'm trying to do is make an egg that, when used, will use itself up and also level you up...if it's a book it probably wouldn't disappear...
  14. How do I attach the script to the potion? I click "script" but it won't do anything.
  15. How do I make a potion level the player up (in sneak, archery, etc...)? And how can I make it permanently increase health/magicka/stamina?
  16. There's a vanilla item I would like to recategorize as a food. It's supposedly a drink, but it's categorized as a potion currently, and I want it to be categorized as a food so iNeed recognizes it. Is there an easy way to do this?
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