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Using a node instead of the object in general


Zorkaz

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I'm using .fire() on an activator but want to specify from where the bullet is being shot from. Is there a way to specify this using e.g. Nodes?

 

(Function Fire(ObjectReference akSource, Ammo akAmmo = None) native)

 

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Well, if I remember correctly, there's a node called "ProjectileNode". Maybe you can add a node to your object in NifSkope then name it to "ProjectileNode". You can add a string property to identify this node (so name the property "ProjectileNode" and use it as your akSource). But I'm not sure if it helps though..

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