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Fallout Shelter Sign


vonBennett

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Nothing immediately comes to mind. If not, it wouldn't be too hard to make. Reference materials here

I have a sign already (posted above) but would need to convert it from a jpg file to a bgsm file. Then I could create a new form in the Creation Kt using the new material file. Just not sure how to convert jpg to bgsm?

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how to convert jpg to bgsm?

 

You don't.

Instead, you'd convert the jpg to a dds file (BC7 compression), to create a diffuse texture for the sign.

The BGSM material file would then reference that diffuse texture, and you could set up a mat swap using that material file.

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how to convert jpg to bgsm?

 

You don't.

Instead, you'd convert the jpg to a dds file (BC7 compression), to create a diffuse texture for the sign.

The BGSM material file would then reference that diffuse texture, and you could set up a mat swap using that material file.

 

Thank you Niston. I do know how to swap out materials in the Creation Kit.

 

How do I convert jpg to a dds file? Is that done via something like NVIDIA Photoshop? I have never messed around with converting files like this nor have I ever used Photoshop (don't currently have it as well). Always a first time for everything.

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You can also convert it with GIMP. The 2.8 version requires a plug-in. The 2.10 version does not, because it's already included (if memory serves). Side-note though, I have both installed because they changed the plug-in system in 2.10. This made old plug-ins incompatible/dysfunctional, like for example ReSynthesizer. (I also have some incredibly old plug-ins installed that have no chance of being updated.) Other side-note, you can't have two different versions running at the same time, it just starts two instances of whichever one you clicked first.

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BTW here's a link to a resource that gives some insight into what default compression Bethesda uses for the different maps.

Here's a guide that might be of use if you're going down the GIMP route, although it might apply to other programs as well. Actually meant for Skyrim, but not much difference in comparison to Fallout 4. (It's for the 2.8 version, but it works and looks identical in 2.10.)

 

You'll also need the material editor program, which can be found here. After you've created the .BGSM file it can be directly referenced in the .nif file or you can assign it to an existing .nif file in the Creation Kit via a material swap, this can probably also be done in FO4Edit (but I have no experience in that area). (Note: all the data paths are relative to Data folder in your game folder.)

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