kennygnu Posted February 22, 2021 Share Posted February 22, 2021 I'm hoping there is a simple fix for this because one of the mods I have installed which adds new clothing has some clipping issues.From what I can tell the model is just slightly out of alignment on the character and I want to do what I hope is a very simple edit of the X Y Z coordinates of the mesh file, but all of my attempts at moving it with NifSkope have proven to be in vain. I can load the mesh in NifSkope and right-click -> transform -> edit which gives me Translation X Y Z coordinates and scale values to mess with. I can even see these effects on the mesh in the program when I adjust them, but no matter what adjustment I make and then save, nothing has changed on the model when I load my game and equip the clothing. I'm hoping there is a very simple way to manually adjust this, and I am just being stupid and missing something. Any help is appreciated. I genuinely just want to tweak how the clothing sits on the character body model to prevent a clipping error that is preventing me from enjoying the mod I have installed. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 23, 2021 Share Posted February 23, 2021 Are you sure you didn't modify the ground model? Link to comment Share on other sites More sharing options...
kennygnu Posted February 23, 2021 Author Share Posted February 23, 2021 I wouldn't know how. I am using Better Bodies 3.0 and I tried rolling it back to earlier versions like 2,2 in case that was the conflict, but the clipping errors were still there. I am using some overhaul textures and Normal Maps, but if the ground model was the problem I think I'd be seeing these clipping errors on all clothes provided by other mods. As it happens I have several other mods installed that provide tight fitting clothing without clipping errors. It is literally only this one mod that has the issue. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 23, 2021 Share Posted February 23, 2021 In Morrowind every cloth has a ground model with a folder path you can see in the object's menu and a worn model associated to the biped object with a mesh in the body part menu. Which one did you take? Link to comment Share on other sites More sharing options...
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