zackstrife2 Posted February 23, 2021 Share Posted February 23, 2021 (edited) I'm wanting to make a mod utilizing scripts, however, Even though I save my scripts GECK won't let me apply them to any quests or effects or anything.Edit: it seems that geck saves them with a null formID by default, so I just used FNVEdit to fix that Edited February 23, 2021 by zackstrife2 Link to comment Share on other sites More sharing options...
Radioactivelad Posted February 23, 2021 Share Posted February 23, 2021 Are you naming your scripts with SCN Scriptname? I, and the other 99.9% of the community have not needed to use FNVEdit just to use a script, so there must be something amiss. Link to comment Share on other sites More sharing options...
zackstrife2 Posted February 24, 2021 Author Share Posted February 24, 2021 I did add a script name. I'm not sure exatcly what happened, cause it saved it with a form id of 00000000. it might have been because I didn't load in falloutNV.esm first. either way I have it fixed now, and the other problem with applying them to effects (and applying the effects to items) seems to have resolved itself, I'm not sure exactly what was going on, but I'm working with a fresh install of geck Link to comment Share on other sites More sharing options...
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