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Posted (edited)

I'm wanting to make a mod utilizing scripts, however, Even though I save my scripts GECK won't let me apply them to any quests or effects or anything.
Edit: it seems that geck saves them with a null formID by default, so I just used FNVEdit to fix that

Edited by zackstrife2
Posted

I did add a script name. I'm not sure exatcly what happened, cause it saved it with a form id of 00000000. it might have been because I didn't load in falloutNV.esm first. either way I have it fixed now, and the other problem with applying them to effects (and applying the effects to items) seems to have resolved itself, I'm not sure exactly what was going on, but I'm working with a fresh install of geck

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