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How to remove a mod's world edited through FO4EDIT?


MiyaEevee

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I'm very interested in the mod “YuVend Inc.” It's a mod that creates some vending machines with cool effects, and I really do love some great vending machine mods.


The only problem I have with that mod is, the author replaces all of the vanilla vending machines in the world with his machines.


If I got a really beast PC that won't be much of a problem. But my PC is just in the middle class, without that much power, and when I go to places with lots of vending machines my games start to have FPS drops and produce high temperature, I believe it's related to this mod.


So I'm wondering is there a way to delete his replacement, just let vanilla vending machines be vanilla vending machines, and only use these custom vending machines in my settlements.


When I look at this mod on FO4EDIT, I try to delete this mod "Cell" section and "Worldspace" section, it seems to work as I intended, the vanilla vending machines did not get replaced by his custom vending machines. But I'm still worried about there will be some problems in the future.


Does anyone know how to make sure I removed his world edited, without any crashed or problems? Is there anything I should delete along with the two sections?

Thanks a lot :smile:


Here is the Mod sections for reference.

Edited by AilinaDiasqua
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If the vanilla machines are back to looking original, you probably got what you needed with those two deletions. However, if there's a quest involved where you need to go to one of the machines or find something, the quest item likely got removed. Or if any of the items just involved the author's new materials/textures rather than worldspace edits, those won't be vanilla. But if you removed the new textures, you wouldn't have textures for your workshop items. I'm just not sure how they handled making the changes.

 

Took a quick look and I see under Location a Yufarley Headquarters which was also included in the Cell data. If you need to go there for the quest, you should keep that in the Cell data. Under Cell, Block 7, Sub-Block 2, you'll find YufarleyHQ. That's just what I noticed at a quick look.

 

But if everything looks fine in the world and you are able to craft what you want at settlements, then sounds like you're set.

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If the vanilla machines are back to looking original, you probably got what you needed with those two deletions. However, if there's a quest involved where you need to go to one of the machines or find something, the quest item likely got removed. Or if any of the items just involved the author's new materials/textures rather than worldspace edits, those won't be vanilla. But if you removed the new textures, you wouldn't have textures for your workshop items. I'm just not sure how they handled making the changes.

 

Took a quick look and I see under Location a Yufarley Headquarters which was also included in the Cell data. If you need to go there for the quest, you should keep that in the Cell data. Under Cell, Block 7, Sub-Block 2, you'll find YufarleyHQ. That's just what I noticed at a quick look.

 

But if everything looks fine in the world and you are able to craft what you want at settlements, then sounds like you're set.

Thanks a lot, I removed these two and use console to spawn the item in to my inventory, it works fine as I intended, all the vending machine back to original with no problem :)

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