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multi faction ending mod for FNV


lightguidste

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You don't need a mod.

 

FO4 did a horrible job with factions. The only real choice you have in the entire game is which faction wins.

 

FNV, despite being a much older game did a much better job with factions. If you follow the House quest path then Mr. House makes the decisions. Similarly if you follow the NCR path then the NCR makes the decisions, and if you follow the Legion then the Legion makes the decisions. If you want to make the decisions yourself, then you have to follow the Yes Man questline. Do that, and you get to decide what happens to every faction. No mod required.

 

The Brotherhood won't join up with Yes Man, but you can convince the Brotherhood to join forces with the NCR.

 

One thing you have to keep in mind is that the Brotherhood in FNV is not the same Brotherhood that is in FO3 and FO4, even though they both started as the same group. A small group from the west coast Brotherhood headed east to find the missing group that went to the midwest (usually referred to as the Midwest Brotherhood). They didn't find the Midwest Brotherhood, but they did end up in Pittsburgh and eventually Washington DC. Keep in mind that this was a small expeditionary group, so they needed to work with the locals in order to survive. They became friendly with the locals, and out of necessity they even welcomed locals into their ranks. This is the Brotherhood of Fallout 3, where they became the heroes of the wasteland.

 

On the west coast, things weren't going so well for the Brotherhood. Where the East Coast Brotherhood had all the best toys, this wasn't true for the West Coast Brotherhood, who faced competition from the Enclave and the Shi. The West Coast Brotherhood also got into a huge war with the NCR, basically because they didn't want the NCR to grow and become powerful. Basically every time the Brotherhood in the west tried to interact with locals, things did not go well, so the West Coast Brotherhood is not integrated into the wasteland like the East Coast Brotherhood is. Instead, the West Coast Brotherhood pretty much pissed off everyone by trying to destroy them. The NCR had inferior technology but overwhelmed the Brotherhood through sheer numbers, and broke the Brotherhood into small splinter groups. The last big battle before FNV was at Helios One, where the Mojave small splinter group of the Brotherhood lost half of their members to the NCR.

 

It's difficult to imagine the NCR and the Brotherhood in FNV ever becoming friends after this.

 

And this is why you have to be really careful if you want the FNV Brotherhood to side with the NCR. The Brotherhood is never going to willingly side with the NCR. There's just way too much hatred on both sides for that to ever happen. But if you pay attention, you'll notice that McNamera is afraid of the NCR. If you play your cards right, you can convince McNamera to side with the NCR just to avoid further conflict with the NCR. The NCR and the Brotherhood still won't be friends, but you can at least get them to "join up".

 

If you help Hardin take over the Brotherhood, he will never join with the NCR, so you'll lose that option. Like I said, you have to be careful how you do it.

 

The Boomers and Great Khans can both be convinced to join the player during the Yes Man quest line.

 

On the Strip, you can stop the Omertas from siding with the Legion and put Cachino in charge of the Gomorrah Casino. Cachino won't fight with you but he does at least say that he'll run the casino the way that you want it run.

 

The raiders, as you say, are a lost cause.

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i was wondering if there is a mod available for FNV that like project valkury in F4 enables u to have multiple factions living along peacefully i know that the raiders are a lost cause but why cant the robots brotherhood and the like not join up?

nah, the game doesnt really have you make everyone happy, part of FNV is all about that tough choice, that being said Yes Man is the best outcome imo, as people may die, but people also survive, the raider scum gets wiped out and the NCR is forced to protect their own lands instead of stretching thin like they are in NV, you can have the Khans move north so this keeps them outta trouble and the Boomers are fine with it too. that being said i always go Independent NV, cant trust House to not have a god complex later, Caesar has a god complex now and the NCR superiors want to rule the world... yeah i'll stick with the logical military policing computer.

Edited by TheGamingPaladin
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