Zorkaz Posted February 25, 2021 Share Posted February 25, 2021 Since I don't always want to switch between Normal and Survival just to test a Worldspace out, has anyone found out how to enable TGM for survival? (Or has a nice script solution that works as well) Link to comment Share on other sites More sharing options...
SKKmods Posted February 25, 2021 Share Posted February 25, 2021 To totally promote my own work, I use Dynamic Damage Manager with damage set to 1% in and 1000% out in a bat file. ;;bat testplayer.txt player.setav strength 10; player.setav perception 10; player.setav endurance 10; player.setav charisma 10; player.setav intelligence 10; player.setav agility 10; player.setav luck 10; player.setav speedmult 100; setgs fJumpFallHeightMultNPC 0; setgs fJumpFallHeightMult 0; setgs fJumpHeightMin 360; setgs iTerminalDisplayRate 1200; UpdateGodraySettings Off; fov 90 90; forceweather 0002b52a; set timescale to 20; set gamehour to 9; ;;PLAYER UNDEAD set SKK_PUEnabled to 1; set SKK_PUCapsCharge to 0; set SKK_PURestoreHealth 1.0; cqf SKK_PUQuest "SKK_PUQuestScript.SwitchPlayerUndead"; ;;DYNAMIC DAMAGE set SKK_DDMDamageInSetting to 1; set SKK_DDMDamageInValue to 0.01; cqf SKK_DDM "SKK_DDMMainScript.SetDamageIn"; set SKK_DDMDamageOutSetting to 1; set SKK_DDMDamageOutValue to 100.0; cqf SKK_DDM "SKK_DDMMainScript.SetDamageOut"; player.moveto 250fe ;; Sanctuary If you set zero damage, many hostile actors will flee as they know they cant do damage. To emulate Normal difficulty just set Damage in and Damage out to 1 (100% percent of normal). Link to comment Share on other sites More sharing options...
Zorkaz Posted February 25, 2021 Author Share Posted February 25, 2021 Oh thanks. I'll give it a try Link to comment Share on other sites More sharing options...
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