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TGM for Survival


Zorkaz

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To totally promote my own work, I use Dynamic Damage Manager with damage set to 1% in and 1000% out in a bat file.

 

 

 

;;bat testplayer.txt

player.setav strength     10;
player.setav perception   10;
player.setav endurance    10;
player.setav charisma     10;
player.setav intelligence 10;
player.setav agility      10;
player.setav luck         10;
player.setav speedmult   100;

setgs fJumpFallHeightMultNPC 0;
setgs fJumpFallHeightMult 0;
setgs fJumpHeightMin 360;
setgs iTerminalDisplayRate 1200; 

UpdateGodraySettings Off;
fov 90 90;
forceweather 0002b52a;
set timescale to 20;
set gamehour to 9;

;;PLAYER UNDEAD
set SKK_PUEnabled to 1;
set SKK_PUCapsCharge to 0;
set SKK_PURestoreHealth 1.0;
cqf SKK_PUQuest "SKK_PUQuestScript.SwitchPlayerUndead";

;;DYNAMIC DAMAGE
set SKK_DDMDamageInSetting to 1;
set SKK_DDMDamageInValue to 0.01;
cqf SKK_DDM "SKK_DDMMainScript.SetDamageIn";
set SKK_DDMDamageOutSetting to 1;
set SKK_DDMDamageOutValue to 100.0;
cqf SKK_DDM "SKK_DDMMainScript.SetDamageOut";

player.moveto 250fe ;; Sanctuary

 

 

 

If you set zero damage, many hostile actors will flee as they know they cant do damage. To emulate Normal difficulty just set Damage in and Damage out to 1 (100% percent of normal).

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