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Poly Project Needed


Aragingmonk

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I just started playing the game a few days ago and I don't mod unless I have played through at least once which I haven't. "Yes, I'm late to the game, sue me" (Sorry Silver Hand talking there).

 

Have noticed that If I look down at the sidewalk the frame rate dips. This is wrong and should be the opposite, too many polygons in the meshes.

 

Had a slight, fast, texture glitch that showed the water extended a block from... the water. Too many polys. "Water was probably there because someone has a strong desire to drown your sorry ass" (STFU Johnny) But I am willing to bet it is the same for everything. I also bet that all those building meshes are absurd with polygons even though they extend beyond eyesight detail. All of this kills frames per second for no reason.

 

Admittedly, I am not a mesh creator, "So you're not good at that either?" (REALLY) and will need to do some homework. But I am not afraid of that and can learn it. But if someone has had a play through or went straight to modding. This needs to be addressed if any major mods are to be implemented into this game. "You actually think that someone gives a f*#@ and will help?" (Johnny, let me finish) Because it is open world with no load doors, every resource is valuable.

 

If you have the skill / Knowledge / time can you look and see if I am correct? Thx in advance.

 

"May as well have placed a note in a bottle and threw it in the water you want to get rid of" (Johnny, this is the mod community. You know nothing about this, So shut up or I will take the pill.)

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