Chonkinator Posted April 16, 2013 Share Posted April 16, 2013 (edited) Hello, I am working on an outfit for the type 3 bodyand I want to make the file size as small as as i can to export the mesh fast. So i deleted parts of the body that are being covered by the outfit. But when I load the mod in game the body texture appears to be missing once i equip it. What can I do to fix this? I've seen Bethesda do this with their meshes. How can i get the texture to load? As you can see the parts missing are the ones that will be covered by the outfit.http://i898.photobucket.com/albums/ac188/whopper441616/test_zps1632bd8c.jpg Edited April 16, 2013 by av64760 Link to comment Share on other sites More sharing options...
DizzasterJuice Posted April 17, 2013 Share Posted April 17, 2013 I've never used blender but in 3ds max whenever I export a nif I usually have to replace the BSShaderPPLightingProperty in nifskope anyway. Just open the original body and copy and paste the node over.Also, did you make a new BSSkinDismemberment before you exported it? These can't be copy and pasted over, they have to be re-made every time you make any changes to the verts.If you used any modifier to reduce polys in the mesh, such as ProOptimizer (max), you'll have to make a new unwrapUVW. Link to comment Share on other sites More sharing options...
Chonkinator Posted April 17, 2013 Author Share Posted April 17, 2013 (edited) I hate troubleshooting in Nifskope but I'll try it out. Edited April 17, 2013 by av64760 Link to comment Share on other sites More sharing options...
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