Chonkinator Posted April 16, 2013 Posted April 16, 2013 (edited) Hello, I am working on an outfit for the type 3 bodyand I want to make the file size as small as as i can to export the mesh fast. So i deleted parts of the body that are being covered by the outfit. But when I load the mod in game the body texture appears to be missing once i equip it. What can I do to fix this? I've seen Bethesda do this with their meshes. How can i get the texture to load? As you can see the parts missing are the ones that will be covered by the outfit.http://i898.photobucket.com/albums/ac188/whopper441616/test_zps1632bd8c.jpg Edited April 16, 2013 by av64760
DizzasterJuice Posted April 17, 2013 Posted April 17, 2013 I've never used blender but in 3ds max whenever I export a nif I usually have to replace the BSShaderPPLightingProperty in nifskope anyway. Just open the original body and copy and paste the node over.Also, did you make a new BSSkinDismemberment before you exported it? These can't be copy and pasted over, they have to be re-made every time you make any changes to the verts.If you used any modifier to reduce polys in the mesh, such as ProOptimizer (max), you'll have to make a new unwrapUVW.
Chonkinator Posted April 17, 2013 Author Posted April 17, 2013 (edited) I hate troubleshooting in Nifskope but I'll try it out. Edited April 17, 2013 by av64760
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