Stealth21 Posted March 1, 2021 Share Posted March 1, 2021 Function GetOwner when used as a check within GetCurrentSoulLevel check is providing not a true. For example, I have next items in my inventory:- 3 empty petty soul gems customly filled with a petty soul which owns by a player (which is not 00000014/00000007 but just zero);- 1 empty petty soul gem which stolen from... ehm... Elsynia (BaseID 3e183, RefID 3e185 ElsyniaRef, no matter) also customly filled with a petty soul;- 1 empty petty soul gem which stolen from... Gogan (no matter) also customly filled with a petty soul. Stolen or not, BaseObject is same for both types. I would like to remove only the stolen empty petty soul gems like this:ForEach iter <- Player if ( iter.GetBaseObject == SoulGemEmpty1Petty ) && ( iter.GetCurrentSoulLevel == 1 ) && ( iter.GetOwner != 0 ) iter.RemoveMeIR endif loopbut it removes ALL the customly filled petty soul gems of both types either player's or stolen. Alright, then, I would like to remove only the player's empty petty soul gems and leave the stolen untouched like this:ForEach iter <- Player if ( iter.GetBaseObject == SoulGemEmpty1Petty ) && ( iter.GetCurrentSoulLevel == 1 ) && (( iter.GetOwner == 0 ) || ( iter.GetOwner == Player )) iter.RemoveMeIR endif loop- now it removes NOTHING, either player's or stolen. If to exclude the SoulLevel checking like this:ForEach iter <- Player if ( iter.GetBaseObject == SoulGemEmpty1Petty ) && ( iter.GetOwner != 0 ) iter.RemoveMeIR endif loop- then it is "Owner-sensetive" and works as it suppose to be working - in this certain example it removes the stolen soulgems only and leave the player's untouched (however, if I would have also a stolen empty lesser soulgem even without a soul filled with - the script would remove also it too). The workaround fo this is just to use GetOwner check right in the next 'if' like this:ForEach iter <- Player if ( iter.GetBaseObject == SoulGemEmpty1Petty ) && ( iter.GetCurrentSoulLevel == 1 ) if ( iter.GetOwner != 0 ) iter.RemoveMeIR endif endif loop Link to comment Share on other sites More sharing options...
KatsAwful Posted March 1, 2021 Share Posted March 1, 2021 Could you make an issue on the xOBSE github? https://github.com/llde/xOBSE I know there's some issues with soul gems in the last release of OBSE, but this does seem unique Link to comment Share on other sites More sharing options...
Stealth21 Posted March 1, 2021 Author Share Posted March 1, 2021 I have no a github account, because even if I would have, I do not actually understand the answers from the people who knows programming)) And a translative describing in not my native language is kinda mindful action. I wonder how much "sentencevelly" correct I am writting...))KatsAwful, no, as I said, I have no github account and would like to not create it. And it is a little bit hard for me to explain things which I am translating first... But if you (or any other else person) understood what I wanted to explain, you just could make that issue there by yourself) Link to comment Share on other sites More sharing options...
Pellape Posted March 2, 2021 Share Posted March 2, 2021 Soul gems are a mess for sure... It is them that are the problem most likely, not the other functions used on them like getowner but that is what I think though... Not that it will change anything or make us wiser really. Link to comment Share on other sites More sharing options...
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