itoikenza Posted March 1, 2021 Share Posted March 1, 2021 (edited) topic? As i write this i'm gonna try ?= test every value 0 thru F in! 0x00?0 to replace all instances of 0x0100+. i already know that 0x0010 is view, and 0x0020 is menu! // 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code // 2nd: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device. // 3rd: Mouse button ID that will proc this event. // 4th: Gamepad button ID that will proc this event. // 5th: If set to 1, this event can be remapped to a keyboard key // 6th: If set to 1, this event can be remapped to a mouse button // 7th: If set to 1, this event can be remapped to a gamepad button // 8th (Optional): User event binary flag. Used to group together related user events, like "Movement" or // "Menu", so they can be toggled on and off together // // Blank lines signify the start of a new input context. // See ControlMap.h for more details on input contexts. // // Main Gameplay Forward 0x11 0xff 0xff 1 1 0 0x801 Back 0x1f 0xff 0xff 1 1 0 0x801 Strafe Left 0x1e 0xff 0xff 1 1 0 0x801 Strafe Right 0x20 0xff 0xff 1 1 0 0x801 Move 0xff 0xa 0x000c 0 0 0 0x2 Look 0xff 0xa 0x000b 0 0 0 0x2 Left Attack/Block 0xff 0x1 0x0009 1 1 1 0x841 Right Attack/Block 0xff 0x0 0x000a 1 1 1 0x841 Activate 0x12 0xff 0x1000 1 1 1 0x804 Ready Weapon 0x13 0xff 0x4000 1 1 1 0x840 Tween Menu 0x0f 0xff 0x2000 1 1 1 0x908 Toggle POV 0x21 0xff 0x0080 1 1 1 0x820 Zoom Out 0xff 0x9 0xff 0 0 0 0x220 Zoom In 0xff 0x8 0xff 0 0 0 0x220 Jump 0x39 0xff 0x8000 1 1 1 0xC01 Sprint 0x38 0xff 0x0100 1 1 1 0x801 Shout 0x2c 0xff 0x0200 1 1 1 0x840 Sneak 0x1d 0xff 0x0040 1 1 1 0x881 Run 0x2a 0xff 0xff 1 1 0 0x801 Toggle Always Run 0x3a 0xff 0xff 1 1 0 0x801 Auto-Move 0x2e 0xff 0xff 1 1 0 0x801 Favorites 0x43 0xff 0x0100+0x0020 1 0 0 Hotkey1 0x02,0x4f 0xff 0x0001 0 0 0 0x908 Hotkey2 0x03,0x50 0xff 0x0004 0 0 0 0x908 Hotkey3 0x04,0x51 0xff 0x0002 0 0 0 0x908 Hotkey4 0x05,0x4b 0xff 0x0008 0 0 0 0x908 Hotkey5 0x06,0x4c 0xff 0x0100+0x0001 0 0 0 0x908 Hotkey6 0x07,0x4d 0xff 0x0100+0x0004 0 0 0 0x908 Hotkey7 0x08,0x47 0xff 0x0100+0x0002 0 0 0 0x908 Hotkey8 0x09,0x48 0xff 0x0100+0x0008 0 0 0 0x908 Quicksave 0x3f 0xff 0x0100+0x0010 1 0 0 Quickload 0x10 0xff 0x0100+0x0080 1 1 0 0x908 Wait 0x14 0xff 0x0020 1 1 1 0x808 Journal 0x24 0xff 0x0010 1 1 1 0x808 Pause 0x1 0xff 0xff 1 1 0 0x8 Screenshot 0xb7 0xff 0xff 0 0 0 Multi-Screenshot 0x1d+0xb7,0x9d+0xb7 0xff 0xff 0 0 0 Console 0x29,0x94 0xff 0xff 0 0 0 0x10 CameraPath 0x58 0xff 0xff 0 0 0 Quick Inventory 0x17 0xff 0xff 1 1 0 0x908 Quick Magic 0x19 0xff 0xff 1 1 0 0x908 Quick Stats 0x35 0xff 0xff 1 1 0 0x908 Quick Map 0x32 0xff 0xff 1 1 0 0x908 // Menu Mode Accept !0,Activate 0xff 0x1000 0 0 0 0x8 Cancel 0x0f 0xff 0x2000 0 0 0 0x8 Up !0,Forward 0xff 0x0001 0 0 0 0x8 Down !0,Back 0xff 0x0002 0 0 0 0x8 Left !0,Strafe Left 0xff 0x0004 0 0 0 0x8 Right !0,Strafe Right 0xff 0x0008 0 0 0 0x8 Left Stick 0xff 0xff 0x000b 0 0 0 0x8 Console 0x29 0xff 0x0100+0x0080 0 0 0 0x10 // Console PickPrevious 0xff 0x8 0x0009 0 0 0 0x10 PickNext 0xff 0x9 0x000a 0 0 0 0x10 Up 0xc8 0xff 0x0001 0 0 0 0x10 Down 0xd0 0xff 0x0002 0 0 0 0x10 PageUp 0xc9 0xff 0x0100+0x0001 0 0 0 0x10 PageDown 0xd1 0xff 0x0100+0x0002 0 0 0 0x10 Console 0x29 0xff 0x2000 0 0 0 0x10 NextFocus 0x0f 0xff 0x0200 0 0 0 0x10 PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10 // Item Menus LeftEquip 0xff !0,Left Attack/Block !0,Left Attack/Block 0 0 0 0x8 RightEquip 0xff !0,Right Attack/Block !0,Right Attack/Block 0 0 0 0x8 Item Zoom 0x2e 0xff 0x0080 0 0 0 0x8 Rotate 0xff 0xff 0x000c 0 0 0 0x8 XButton !0,Ready Weapon 0xff 0x4000 0 0 0 0x8 YButton !0,Toggle POV 0xff 0x8000 0 0 0 0x8 Cursor 0xff 0xa 0xff 0 0 0 0x8 // Inventory ChargeItem 0x14 0xff !0,Shout 0 0 0 0x8 // Debug Text PrevPage 0xc8 0xff 0xff 0 0 0 0x10 NextPage 0xd0 0xff 0xff 0 0 0 0x10 PrevSubPage 0xc9 0xff 0xff 0 0 0 0x10 NextSubPage 0xd1 0xff 0xff 0 0 0 0x10 // Favorites menu Up 0x11 0xff 0x000b 0 0 0 0x8 Down 0x1f 0xff 0x000b 0 0 0 0x8 Accept 0x12 0xff 0x1000 0 0 0 0x8 Cancel 0x10,0x0f 0xff 0x2000 0 0 0 0x8 Left Stick 0xff 0xff 0x000b 0 0 0 0x8 Cursor 0xff 0xa 0xff 0 0 0 0x8 // Map Menu Cancel 0x0f 0xff 0x2000 0 0 0 0x8 Look 0xff 0xff 0x000c 0 0 0 0x8 Zoom In 0xff 0x8 0x000a 0 0 0 0x8 Zoom Out 0xff 0x9 0x0009 0 0 0 0x8 MapLookMode 0xff 0x1 0xff 0 0 0 0x8 Click 0xff 0xff 0x1000 0 0 0 0x8 PlacePlayerMarker 0x19 0xff 0x0040 0 0 0 0x8 Cursor 0xff 0xa 0x000b 0 0 0 0x8 PlayerPosition 0x12 0xff 0x8000 0 0 0 0x8 LocalMap 0x26 0xff 0x4000 0 0 0 0x8 LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8 Up 0x11 0xff 0x0001 0 0 0 0x8 // DU Down 0x1f 0xff 0x0002 0 0 0 0x8 // DD Left 0x1e 0xff 0x0004 0 0 0 0x8 // DL Right 0x20 0xff 0x0008 0 0 0 0x8 // DR // Stats Rotate 0xff 0xff 0x000b 0 0 0 0x8 // Cursor Cursor 0xff 0xa 0x000c 0 0 0 0x10 Click 0xff 0x0 0x1000 0 0 0 0x10 // Book PrevPage 0xcb,0x1e 0x0,0x9 0x0004 0 0 0 0x8 NextPage 0xcd,0x20 0x1,0x8 0x0008 0 0 0 0x8 Cancel 0x0f 0xff 0x2000 0 0 0 0x8 // Debug overlay Console 0x29 0xff 0 0 0 0x10 NextFocus 0x0f 0xff 0x0200 0 0 0 0x10 PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10 Up 0xc8 0xff 0x0001 0 0 0 0x10 Down 0xd0 0xff 0x0002 0 0 0 0x10 Left 0xcb 0xff 0x0004 0 0 0 0x10 Right 0xcd 0xff 0x0008 0 0 0 0x10 PageUp 0xc9 0xff 0xff 0 0 0 0x10 PageDown 0xd1 0xff 0xff 0 0 0 0x10 ToggleMinimize 0x3f 0xff 0x0020 0 0 0 0x10 ToggleMove 0x3e 0xff 0x0080 0 0 0 0x10 Close 0x40 0xff 0xff 0 0 0 0x10 F1 0x3b 0xff 0xff 0 0 0 0x10 F2 0x3c 0xff 0xff 0 0 0 0x10 F3 0x3d 0xff 0xff 0 0 0 0x10 F7 0x41 0xff 0xff 0 0 0 0x10 F8 0x42 0xff 0xff 0 0 0 0x10 F9 0x43 0xff 0xff 0 0 0 0x10 F10 0x44 0xff 0xff 0 0 0 0x10 F11 0x57 0xff 0xff 0 0 0 0x10 F12 0x58 0xff 0xff 0 0 0 0x10 LTrigger 0xff 0xff 0x0009 0 0 0 0x10 RTrigger 0xff 0xff 0x000a 0 0 0 0x10 Backspace 0x0e 0xff 0xff 0 0 0 0x10 Enter 0x1c 0xff 0xff 0 0 0 0x10 B 0xff 0xff 0x2000 0 0 0 0x10 Y 0xff 0xff 0x8000 0 0 0 0x10 X 0xff 0xff 0x4000 0 0 0 0x10 // Journal Zoom In 0xff 0x8 0xff 0 0 0 0x8 Zoom Out 0xff 0x9 0xff 0 0 0 0x8 XButton 0x2d,0x32 0xff 0x4000 0 0 0 0x8 YButton 0x14 0xff 0x8000 0 0 0 0x8 TabSwitch 0xff 0xff 0x0009,0x000a 0 0 0 0x8 // TFC mode CameraZUp 0xff 0x8 0x000a 0 0 0 CameraZDown 0xff 0x9 0x0009 0 0 0 WorldZUp 0xff 0x0 0x0200 0 0 0 WorldZDown 0xff 0x1 0x0100 0 0 0 LockToZPlane 0xff 0xff 0x4000 0 0 0 // Debug Map Menu-like mode (but not the actual map menu) Look 0xff 0xff 0x000c 0 0 0 0x8 Zoom In 0xff 0x8 0x000a 0 0 0 0x8 Zoom Out 0xff 0x9 0x0009 0 0 0 0x8 Move 0xff 0xa 0x000b 0 0 0 0x8 // Lockpicking RotatePick 0xff 0xa 0x000b 0 0 0 0x8 RotateLock 0x1e, 0x20 0xff 0x000c 0 0 0 0x8 DebugMode 0x35 0xff 0x4000 0 0 0 0x8 Cancel 0x0f 0xff 0x2000 0 0 0 0x8 // Favor Cancel 0x0f 0xff 0x2000 0 0 0 0x108 Edited March 1, 2021 by 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IsharaMeradin Posted March 1, 2021 Share Posted March 1, 2021 Are you talking about the central button that has the xbox logo on it? If so, no idea. That button isn't supported by SKSE on the input script. It is possible that the game won't even recognize it as that button is typically reserved for accessing the xbox system. At any rate the hex range for controllers that I know: 0x10A - 0x119 You could then try 0x120+ to see what happens as 0x109 and lower are for keyboard and mice. Link to comment Share on other sites More sharing options...
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