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How to get valu of HairTintColor in head nif with script function?


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Are you refer to skee64.ini?
You don't know what I want.
skee64.ini is base on HCLF but in the game follower hair color Initial value is Hair Tint Color.
your RaceMenu auto-colors the wigs to the NPCs hair color,because these NPCs HCLF == Hair Tint Color, but many followers HCLF != Hair Tint Color,so RaceMenu can't auto-colors the wigs to these followers hair color.
What I want to do is Let all NPCs and Followers HCLF == Hair Tint Color,by make a mod.
OK?

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Consider creating a text file that lists the actor record editor ID name and the HCLF value that corresponds with the Hair Tint Color in the NIF file. Then create a SSEEdit script which will parse the plugins that the user loads into SSEEdit. The script will create a patch plugin that edits the HCLF value of actor records, which match the editor ID names listed in the text file, using the color value in the text file. And then you can use the already existing method of changing the wig color to match the HCLF value when in game.

 

I know this is technically possible but the ability to do so is beyond my understanding.

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Consider creating a text file that lists the actor record editor ID name and the HCLF value that corresponds with the Hair Tint Color in the NIF file. Then create a SSEEdit script which will parse the plugins that the user loads into SSEEdit. The script will create a patch plugin that edits the HCLF value of actor records, which match the editor ID names listed in the text file, using the color value in the text file. And then you can use the already existing method of changing the wig color to match the HCLF value when in game.

 

I know this is technically possible but the ability to do so is beyond my understanding.

Thank you for your reply. The method you mentioned above can be achieved, but I think it is a Not directly method.

My problem is: how to get the value of "hair tint color" in script?

Can you help me?

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Consider creating a text file that lists the actor record editor ID name and the HCLF value that corresponds with the Hair Tint Color in the NIF file. Then create a SSEEdit script which will parse the plugins that the user loads into SSEEdit. The script will create a patch plugin that edits the HCLF value of actor records, which match the editor ID names listed in the text file, using the color value in the text file. And then you can use the already existing method of changing the wig color to match the HCLF value when in game.

 

I know this is technically possible but the ability to do so is beyond my understanding.

Thank you for your reply. The method you mentioned above can be achieved, but I think it is a Not directly method.

My problem is: how to get the value of "hair tint color" in script?

Can you help me?

 

Personally, I have no knowledge in obtaining any data from a NIF file with the papyrus scripting language. Since that is the direction you wish to proceed, I cannot help you. Sorry.

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Consider creating a text file that lists the actor record editor ID name and the HCLF value that corresponds with the Hair Tint Color in the NIF file. Then create a SSEEdit script which will parse the plugins that the user loads into SSEEdit. The script will create a patch plugin that edits the HCLF value of actor records, which match the editor ID names listed in the text file, using the color value in the text file. And then you can use the already existing method of changing the wig color to match the HCLF value when in game.

 

I know this is technically possible but the ability to do so is beyond my understanding.

By the way, thank you for your help last year. With your help, my dressing mod has been basically completed, and now I am in the test. Now the problem is that when wearing wigs, many followers can't automatically change the color of wigs. So now we're trying to solve this problem.

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Consider creating a text file that lists the actor record editor ID name and the HCLF value that corresponds with the Hair Tint Color in the NIF file. Then create a SSEEdit script which will parse the plugins that the user loads into SSEEdit. The script will create a patch plugin that edits the HCLF value of actor records, which match the editor ID names listed in the text file, using the color value in the text file. And then you can use the already existing method of changing the wig color to match the HCLF value when in game.

 

I know this is technically possible but the ability to do so is beyond my understanding.

Thank you for your reply. The method you mentioned above can be achieved, but I think it is a Not directly method.

My problem is: how to get the value of "hair tint color" in script?

Can you help me?

 

Personally, I have no knowledge in obtaining any data from a NIF file with the papyrus scripting language. Since that is the direction you wish to proceed, I cannot help you. Sorry.

 

It's OK. Thank you very much

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