JuronValor Posted April 18, 2013 Share Posted April 18, 2013 (edited) I tried to do this, but for some reason if I give this ability to the armor, only the grapple model present on the titan, the ability not present in combat at all... :\My limited knowledge ends here sadly. Can please some one help with this? Edit: appears to me after some trie and test, grapple is not working on armors which don't have this ability normaly. The grapple is there, but no effect. Edited April 18, 2013 by JuronValor Link to comment Share on other sites More sharing options...
johnnylump Posted April 29, 2013 Share Posted April 29, 2013 The grapple graphics are only on certain armors, which appears to be the cause of this limitation. Link to comment Share on other sites More sharing options...
Max1944 Posted April 7, 2014 Share Posted April 7, 2014 (edited) I have done this, but it only works with Xcom Enemy Within. I used the ResourceHacker to edit the .exe The grapple ability works with every suit and the model is displayed properly on the (left) forearm. Xcom: Enemy Within = XComEW.exe When the .exe is opend it is under : RCDATA/1020/1030 Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorKevlar,Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorCarapace,Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorSkeleton,Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorTitan,Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_AirEvade, strName="", iType=eItem_ArmorArchangel,Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorGhost,Properties[0]=eAP_Grapple, Properties[1]=eAP_Psi, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorPsi, Search for the suit and stay in this horizontal line. There are Properties[0], [1], [2] and [3] which represent the abilities from the suit. eAP_None meens it is free and you can exchange it to eAP_Grapple, Make a backup of the original file before you edit it (in case something goes wrong). Edited April 7, 2014 by Max1944 Link to comment Share on other sites More sharing options...
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