phantomshotgun Posted January 21, 2009 Share Posted January 21, 2009 Binoculars. ok sounds dumb. you might be thinking/saying "why should we have that in a game if we have a sniper rifle?" well think about this, the binoculars could have a zoom funtion and can see farther out then the sniper can, sides all snipers need a spoter, and a lone one might want a better view of the feild when zoomed in and sides. it would add a bit of depth to the game a bit. Link to comment Share on other sites More sharing options...
Marked0n3 Posted January 21, 2009 Share Posted January 21, 2009 i agree 100%. no idea how to make some though lol Link to comment Share on other sites More sharing options...
mor83 Posted January 21, 2009 Share Posted January 21, 2009 it might be possible to combine it as part of quest to scope some raider camp before going in... Link to comment Share on other sites More sharing options...
Semtex Posted February 1, 2009 Share Posted February 1, 2009 I try to create new "scopeview" mesh for binocular telescope with wide field of view. But i found this problem:http://img228.imageshack.us/img228/9971/screenshot294sv1.th.jpgbrown/ocre (=color of "global" cell light) side panels are not from model (tested with "empty" mesh). An Idea? (sorry, im not english speaker) Link to comment Share on other sites More sharing options...
buddah Posted February 1, 2009 Share Posted February 1, 2009 There is a telescope here: http://www.fallout3nexus.com/downloads/file.php?id=3271 stereoscopic or binocular vision may not be possible. To the above with the issue in the screenshot, try adjusting this line in the INI file: fDefaultFOV=75.0000 this line limits the view to 75 degrees, try increasing it to 90 and see if it helps. Buddah Link to comment Share on other sites More sharing options...
Semtex Posted February 1, 2009 Share Posted February 1, 2009 No help :confused: -> http://img49.imageshack.us/img49/3373/fovrb3.th.jpg"Side panels" are not dependent on FOV settings - IMHO its come directly from engine, when "scopeview" is used - "scopeview" is used as an sort of "mask" for scene Link to comment Share on other sites More sharing options...
Semtex Posted February 4, 2009 Share Posted February 4, 2009 No idea? Link to comment Share on other sites More sharing options...
phantomshotgun Posted February 5, 2009 Author Share Posted February 5, 2009 gah! i need to watch this topic more XP thanks for the link for the telescope buddah but i still want to incorage anyone that wants to add binocular's if they wish. Link to comment Share on other sites More sharing options...
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