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you know what this game needs?


phantomshotgun

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Binoculars. ok sounds dumb. you might be thinking/saying "why should we have that in a game if we have a sniper rifle?" well think about this, the binoculars could have a zoom funtion and can see farther out then the sniper can, sides all snipers need a spoter, and a lone one might want a better view of the feild when zoomed in and sides. it would add a bit of depth to the game a bit.
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  • 2 weeks later...

I try to create new "scopeview" mesh for binocular telescope with wide field of view. But i found this problem:

http://img228.imageshack.us/img228/9971/screenshot294sv1.th.jpg

brown/ocre (=color of "global" cell light) side panels are not from model (tested with "empty" mesh). An Idea?

 

(sorry, im not english speaker)

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There is a telescope here:

 

http://www.fallout3nexus.com/downloads/file.php?id=3271

 

stereoscopic or binocular vision may not be possible.

 

To the above with the issue in the screenshot, try adjusting this line in the INI file:

 

fDefaultFOV=75.0000

 

this line limits the view to 75 degrees, try increasing it to 90 and see if it helps.

 

Buddah

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