LadyHonor Posted March 4, 2021 Share Posted March 4, 2021 I have built a player home and the only thing I have left to do is add displays for the treasure maps, but I can't find the statics to them any where. They are considered book items, but the item is a folded piece of paper. I need the ones with the actual printed on it. I would really appreciate if someone could tell me where to find them. Thanks in advance. Link to comment Share on other sites More sharing options...
dylbill Posted March 4, 2021 Share Posted March 4, 2021 Hmm, I don't see the statics either, but you could make your own. Convert the png files from the books, such as Textures/Interface/Books/dunMiddenTreasureMap.png to .dds and make your own statics. You can convert to .dds for free with Gimp. Link to comment Share on other sites More sharing options...
LadyHonor Posted March 4, 2021 Author Share Posted March 4, 2021 Wouldnt they need meshes too tho? Converting to dds is easy enough, but wouldnt I need an actual mesh for it? I know nothing about how to make those. Link to comment Share on other sites More sharing options...
maxarturo Posted March 4, 2021 Share Posted March 4, 2021 If you mean the 'Treasure Notes', then there aren't any statistics or misc for those, they exist only as 'Book' objects. Link to comment Share on other sites More sharing options...
LadyHonor Posted March 4, 2021 Author Share Posted March 4, 2021 I guess I don't really know how to ask what I'm talking about......I make my own statics of the items I want to use by copying the link to the mesh (?) in the edit box and then using that model for my displays. I haven't had any problems with that except for the maps. When I look at what it links to in the edit window, it's just a folded piece of paper. Link to comment Share on other sites More sharing options...
maxarturo Posted March 4, 2021 Share Posted March 4, 2021 (edited) 1) The method of copy/paste the meshe's directory won't work on notes because the note is animated an its default first frame / state is 'Closed'. 2) The 'Map Notes' are actually empty inside, they just have the code that will retrieve and show the PNG image. 3) To display the PNG image you need to create a brand new note mesh with the PNG image applied to it (converted to DDS as dylbill said), and then add that mesh as a NEW object into CK, this means 10 new meshes for each treasure note. (i think they are 10 notes...) In a few words, this can't be done in CK. Edited March 4, 2021 by maxarturo Link to comment Share on other sites More sharing options...
dylbill Posted March 4, 2021 Share Posted March 4, 2021 It can be done in the CK directly if you use a texture set. Steps:Convert the .png files to .dds.Make a new TextureSet, they're under miscellaneous in the CK. Choose the .dds for the diffuse and add any others you need. Make a new static that uses the Note world mesh, or another map mesh. Theres already a CivilWarMap01 static which you can duplicate. In your static, on the Model click edit, then under 3dModel double click to add the texture set you made. EDIT: you may want to resize your .dds textures to match the vanilla meshes textures. Link to comment Share on other sites More sharing options...
maxarturo Posted March 4, 2021 Share Posted March 4, 2021 @ dylbill. Let me correct myself. It can be done in CK, but: Just because something can be done it doesn't mean that it's the correct way to do it. Just like making a 'Static' mesh in CK using only the meshe's path, does not make the actual mesh a Static Mesh, a Static Mesh is the mesh that does not have in its model the "Collision Havok Behavior", which can only be done in the mesh itself and outside CK. I know all of this just seems like 'Details', but details of the details is what characterise me. I'm a perfectionist... Sorry. * I don't mean to sound like an a*****, which can easily be translated since you can't put on a written post your expression and mood. Have a pleasant day all. Link to comment Share on other sites More sharing options...
dylbill Posted March 4, 2021 Share Posted March 4, 2021 @ dylbill. Let me correct myself.It can be done in CK, but: Just because something can be done it doesn't mean that it's the correct way to do it. Just like making a 'Static' mesh in CK using only the meshe's path, does not make the actual mesh a Static Mesh, a Static Mesh is the mesh that does not have in its model the "Collision Havok Behavior", which can only be done in the mesh itself and outside CK. I know all of this just seems like 'Details', but details of the details is what characterise me. I'm a perfectionist... Sorry. * I don't mean to sound like an a*****, which can easily be translated since you can't put on a written post your expression and mood. Have a pleasant day all. Yes, I agree you need a static mesh, but it you're using a static mesh to begin with the point is moot. As I said, for this instance there's already a few static map meshes in the base game such as the CivilWarMap01. Link to comment Share on other sites More sharing options...
Evangela Posted March 4, 2021 Share Posted March 4, 2021 Also the OP wouldn't have to grow grey hair(or even more if they have some already) or pull out wods of hair trying to get a simple mesh into the game, when they can take a shortcut and use what the game provides. Link to comment Share on other sites More sharing options...
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