Zorkaz Posted March 4, 2021 Share Posted March 4, 2021 I want a floor (WrhsPlatFloor01.nif) to be activateable so I can run a script on it. I already made a custom one and changed the BSX flags to have additionally "Complex" activated, but still nothing changes. Is this something Nifskope can handle or do I need 3dsmax? Link to comment Share on other sites More sharing options...
niston Posted March 4, 2021 Share Posted March 4, 2021 Not sure I understand the problem. But...Activateable? By the player? Make it an Activator. Link to comment Share on other sites More sharing options...
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