Glanzer Posted March 5, 2021 Share Posted March 5, 2021 When I edit plugins in the CK I often find a "Navigation Mesh Info Map" node that it added. I usually just delete that extraneous node because it doesn't seem to be needed to play the game. I often find this node in other mods as though the author never bothered to clean it out. So now I'd like to find out for sure if this node is needed to play the game or if it's just a CK thing and not needed? Thoughts? Below is an example screenshot, the formid it contains is always the same: Link to comment Share on other sites More sharing options...
Glanzer Posted April 14, 2021 Author Share Posted April 14, 2021 Nobody knows anything about this or has any input? Link to comment Share on other sites More sharing options...
Helmsmasher Posted April 15, 2021 Share Posted April 15, 2021 (edited) I do. Both tesedit and the CK automatically generate this placeholder reference whenever an esp is loaded. Someone explained to me a while ago that it will otherwise fire exceptions while working on it. Safe to delete them and safe to keep them in. Edited April 15, 2021 by Helmsmasher Link to comment Share on other sites More sharing options...
Glanzer Posted April 20, 2021 Author Share Posted April 20, 2021 Thanks for the confirmation Helmsmasher. :thumbsup: Link to comment Share on other sites More sharing options...
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