Jump to content

"Navigation Mesh Info Map" folder - needed?


Glanzer

Recommended Posts

When I edit plugins in the CK I often find a "Navigation Mesh Info Map" node that it added. I usually just delete that extraneous node because it doesn't seem to be needed to play the game. I often find this node in other mods as though the author never bothered to clean it out. So now I'd like to find out for sure if this node is needed to play the game or if it's just a CK thing and not needed? Thoughts? Below is an example screenshot, the formid it contains is always the same:

 

VBKtxAu.png

 

 

Link to comment
Share on other sites

  • 1 month later...

I do. Both tesedit and the CK automatically generate this placeholder reference whenever an esp is loaded. Someone explained to me a while ago that it will otherwise fire exceptions while working on it. Safe to delete them and safe to keep them in.

Edited by Helmsmasher
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...