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Weird reflection glitch on weapon mod


Buffet

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I'm having a weird issue where the reflection on some of my gun mods is entirely the wrong way, or something similar that is making the mesh appear darker on one side than it should be.

Normal maps are consistent with the others, speculars are similar, and diffuse is the same. Material file is identical to the others without the issue.

In the picture it shows the furthest along mod, the barrel extension part is shiny on the wrong side. No problems in blender or 3ds Max. No vertex colors.

Anyone have any idea what's going on?

Edit: Turns out the barrel is fine, it's the receiver that has borked normals.

Edited by Buffet
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