tnade711 Posted March 6, 2021 Share Posted March 6, 2021 Whenever I download a texture replacer mod/ new mesh mod/HD Texture pack mod via mod organizer it never replaces the actual in game textures. It seems MO will only actually work with the script/ESP files themselves. Has anyone had this issue before? Link to comment Share on other sites More sharing options...
Pellape Posted March 6, 2021 Share Posted March 6, 2021 (edited) Yes. It is called Invalidation validation and the game is set by default to read the bsa first and then whatever. When Oblivion came out, we where damn frustrated over this for sure. :wallbash:It has nothing to do with your Mod organizer at all There are 3 ways to fix it and I suggest the latest one, called SkyBSA which works a bit better for me then the 2 older ways. Edited March 6, 2021 by Pellape Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted March 6, 2021 Share Posted March 6, 2021 Actually it's called Archive Invalidation, that is telling the game which internal files from inside its BSA archives are to be invalidated so external replacement files will be used instead, through several different means. But I also recall talk of things being to be done differently again regarding archives and invalidation when in MO/2. So it can't hurt asking those guys, too. Link to comment Share on other sites More sharing options...
Pellape Posted March 7, 2021 Share Posted March 7, 2021 Yes, Archive Invalidation... Link to comment Share on other sites More sharing options...
KatsAwful Posted March 11, 2021 Share Posted March 11, 2021 But I also recall talk of things being to be done differently again regarding archives and invalidation when in MO/2. So it can't hurt asking those guys, too.I believe it uses the same method as Wrye Bash for archive invalidation, aka BSA redirection SkyBSA is still the way to go however, it just works Link to comment Share on other sites More sharing options...
Recommended Posts