Jump to content

So NavMeshing


Recommended Posts

Not really a question I think I'll get an answer to but I've been leaning to do navmeshing today and I'm surprised how easy it is but my question / Problem is why is the games navmeshing so bad? :facepalm:

 

I mean I think a child could have done a better job :wacko: It's no wonder the npc's walk into walls :wallbash:

Link to comment
Share on other sites

I've now finished navmeshing Sanctuary cell 0 as a test to see how I do for my first time and strange things are happening.

 

1) Npc's on the most part walk on the ground fine but when garderning they are slightly off the ground? it's like the plants add a navmesh on top of the current navmesh but when finished step down to the ground.

 

2) The provisioners are not using the bridge even though I have'nt touch that area, they walk down the road (prefered navmesh path) then turn left off the road and over the wall into the river under the bridge and then back onto the normal path where they cross the river (as they do).

The one's coming into Sanctuary now come down the hill on the oppisite side of the bidge into the river and up and over the wall.

 

But like I said I've only done area 0, have'nt touch the river or the over side of the river.

 

Any guesses why this is?

Link to comment
Share on other sites

no I have'nt gone as far as the bridge yet and as for Sanctuary Cell 0 I only removed what I had to because of the changes I'd made then redone the navmeshed, made sure it was all flat, finalized it and saved it.

 

I have replaced the bridge with the prewar one but it is navmeshed and worked fine before I changed the navmesh in Sanctuary cell 0.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...