4khector Posted April 20, 2013 Share Posted April 20, 2013 I am a noob with scripting and am hoping someone can help. I am trying to make a mod that would be a onestop shop for armor. By this it would be a merchant shop that would offer not only the vanilla armors, but also any mod added armors. How would I go about dynamically filling the merchant chest with armor not included in the vanilla game, without placing each one individually. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 20, 2013 Share Posted April 20, 2013 skyproc is the only tool that can do what you are asking for Link to comment Share on other sites More sharing options...
4khector Posted April 20, 2013 Author Share Posted April 20, 2013 Notsure if that is a correct statement. As Sharpe's Made to Order (http://skyrim.nexusmods.com/mods/14474) adds all available weapons to his list without skyproc. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 20, 2013 Share Posted April 20, 2013 (edited) but not armor and weapons from other people's mods, correct?only items that were part of his mod or of vanilla skyrim only SkyProc can do that without necessarily knowing what mods, armor, or weapons might or might not exist. Edited April 20, 2013 by GrimyBunyip Link to comment Share on other sites More sharing options...
4khector Posted April 20, 2013 Author Share Posted April 20, 2013 No his mod add all weapons, mod and vanilla Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 20, 2013 Share Posted April 20, 2013 no it doesn't Link to comment Share on other sites More sharing options...
4khector Posted April 20, 2013 Author Share Posted April 20, 2013 Do you use Sharpe's mod? I just checked in game in case I was wrong and it is including some if not all non vanilla armor and weapons. Link to comment Share on other sites More sharing options...
Dienes Posted April 20, 2013 Share Posted April 20, 2013 Looking at it that mod hijacks the smithing system so it will recognize mod added recipes. That's not at all the same as adding actual items to a vendor. Adding items from mods you don't know about is imho impossible using papyrus baring major changes from the SKSE team. Link to comment Share on other sites More sharing options...
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