DanielKelly1978 Posted March 7, 2021 Share Posted March 7, 2021 Hello, looking for some help with editing a vanilla mesh file. I'm trying to make a variant of this Solitude architecture nif (slgccapsol01.nif) to use for a mod. The texture and map are fine except that the mesh has this weird faux-3d shading effect on it (specifically on the bottom portion) that I'm trying to remove so that it doesn't create the ugly shading seen in the game test screenshot when the mesh is tessellated (the shading on the edges is coming from the mesh--not the texture). The bottom portion of the mesh is 2d and flat but ends up looking beveled, which I don't want. Not sure if that is even possible, any help is appreciated. Thanks! Link to comment Share on other sites More sharing options...
Hanaisse Posted March 7, 2021 Share Posted March 7, 2021 That's vertex colors and can easily be removed within NifSkope. On each BSTriShape, look for the Vertex Desc line in block details. Click on the flag to open the options box, untick Colors.Also, on each BSLightingShaderProperty, in the Shader Flags 2 line, double click to get the drop down menu and untick Vertex_Colors. Link to comment Share on other sites More sharing options...
DanielKelly1978 Posted March 8, 2021 Author Share Posted March 8, 2021 Thanks, it worked! Offending shadows are now gone. I would have never figured that out on my own. That's vertex colors and can easily be removed within NifSkope. On each BSTriShape, look for the Vertex Desc line in block details. Click on the flag to open the options box, untick Colors.Also, on each BSLightingShaderProperty, in the Shader Flags 2 line, double click to get the drop down menu and untick Vertex_Colors. Link to comment Share on other sites More sharing options...
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