Jump to content

How to add music holotape in game?


MrShersh

Recommended Posts

Hello, everyone!

 

I creating my mod and want add holotape with music. I was try anything guides, that I can find.
If I create holotape and create a Sound, for add Sound to Holotape - in geck, I can play and stop my music, but in game I can play holotape, but when I try to stop holotape - my game is freeze = crash. I wanna be used this method if it possible to fix.

EXAMPLE 1

 

 

If I create quest, npc, voice type (like in guide) - in game I can play and stop my music holotape, but sound is bad:

EXAMPLE 2

No matter that format audio file I used. I was try wav, ogg - all result - like in Example.

 

wav: 16 bit 44.1, mono, 705kbps (also try different - no result)

Hoping of your help.

Sorry for my english.

Edited by MrShersh
Link to comment
Share on other sites

Please see the "Music and Sounds" section of the wiki "Getting started creating mods using GECK" article. Your file has to be recorded in a specific format depending upon it's functional purpose. Sounds to me that what you want is a "song" as are played on a "radio station".

 

-Dubious-

Hi! Thanks for the answer!
No, in my case, it's not a radio station. My idea is that the main character finds a recorded CD with a song that can be run in the pipboy. As a "note". I mean, it's definitely not a radio station. Holodisk is the very thing I want to implement.
I also checked the audio file format-it's like in the guidebook. But you can see that his work is bad :(
Link to comment
Share on other sites

Audio logs are set up using the dialogue interface. So you'd create a dialogue topic, under the "sound" button you'd select your song which you'd first have to add to the "sounds" tab.

Hello, thank you for your answer!
I tried, as you said, first removing the audio file from the voice folder. Unfortunately, no matter what format I try to use, the holo recording becomes 7 seconds long and she is silence.
I even tried using standard FX (wav) sound files, music from the radio (MP3). The Ogg format of GECK does not allow me to use the Sound category.
If I did something wrong, please tell me, I will try to do it right :smile:
The only thing I was able to do at the moment is to use the audio file in the Voice folder (in the same place in the dialog topic)
I also managed to reduce the broken sounds-changing the bitrate to 22,050 16b mono, as well as reducing the volume db-but this is still not exactly what I would like.
Edited by MrShersh
Link to comment
Share on other sites

Found solution of my problem.

After sometime, write it here.

 

In short, this is the volume level in db. I've used Adobe Audition for change it and it works.

You need to low volume of your track if you want to fix bad sound, like in my previous videos.

 

EXAMPLE 4

 

Oh and track now: Format: 44.1 16 bit WAV (19.9mb size).

Edited by MrShersh
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...