ripple Posted April 23, 2013 Share Posted April 23, 2013 If you plan to start a new game, best way to make sure you can optimize the stability of your next playthrough is to first go through your load order again, trim anything you don't like or know is stressing your game too much, make sure all the BOSS log error message are handled, as well as the plugins not recognized by BOSS. Then start a new game after you are sure everything is in near perfect working order. The time you sink into making sure your load order is stable will be time you won't have to sink into troubleshooting it later on. Link to comment Share on other sites More sharing options...
SunnyTheCat Posted April 23, 2013 Author Share Posted April 23, 2013 Alright. But what does this mean from BOSS log: Bash Tag suggestion(s): {{BASH: Delev, Relev}} ? Link to comment Share on other sites More sharing options...
ripple Posted April 23, 2013 Share Posted April 23, 2013 The Bash Tags suggestions in the BOSS log require no user action as long as you have both BOSS and Wrye Bash installed. The tags are used by Wrye Bash for Bashed Patch generation. Link to comment Share on other sites More sharing options...
acidzebra Posted April 23, 2013 Share Posted April 23, 2013 To hell with it. Started a new game. Lesson learned. Always read author's readme and never ever use Footprints mod again. I just wanted to add that there is nothing wrong with the footprints mod, I run it myself. Just... read the READMEs ;) Link to comment Share on other sites More sharing options...
SunnyTheCat Posted April 23, 2013 Author Share Posted April 23, 2013 I know this is not a mod discussion, but not being able to remove the mods .esp from the load list EVER is most definitely wrong. Link to comment Share on other sites More sharing options...
acidzebra Posted April 23, 2013 Share Posted April 23, 2013 (edited) We've gone over this. You cannot remove complex scripted mods from any Skyrim in-progress game without a good possibility of serious repercussions, i.e. a broken savegame, unless you revert to a save made before you installed the mod. This is not specific to footprints, it's just the way Skyrim is because of how payrus works. The mod author is actually most accommodating by providing a mechanism for disabling the mod if needed. Edited April 23, 2013 by acidzebra Link to comment Share on other sites More sharing options...
knovack1 Posted April 23, 2013 Share Posted April 23, 2013 If you start fresh. I would recommend a couple of mods, that may or may not help you, so you do not run into this problem down the road. 1) McM2)Autosave Manager I say McM because this mod will help you customize your save settings better with the Autosave Manager mod. I would also disable ALL the vanilla saves that Skyrim uses by default. Let the McM mod and Autosave Manager mod do all of your saves for you. The Autosave Manager sticks incremented saves in a profile. Hence less bloated saves. Link to comment Share on other sites More sharing options...
ripple Posted April 24, 2013 Share Posted April 24, 2013 The 'Autosave Manager' does not prevent 'save bloating.' It has nothing to do with that. It will provide more triggers for generating auto-saves than the vanilla game but isn't necessary unless you are prone to forgetting to save the game manually. Increasing autosave count can already be done in the skyrim.ini. Unless you are a modder, you don't need MCM. SkyUI with MCM support (which he already has) will allow you to access MCM menus for mods that support it. Link to comment Share on other sites More sharing options...
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